Torque3D Documentation / _generateds / afxLightBase_T3D.h

afxLightBase_T3D.h

Engine/source/afx/ce/afxLightBase_T3D.h

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 1
 2
 3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
 5// Copyright (C) 2015 Faust Logic, Inc.
 6//
 7// Permission is hereby granted, free of charge, to any person obtaining a copy
 8// of this software and associated documentation files (the "Software"), to
 9// deal in the Software without restriction, including without limitation the
10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
11// sell copies of the Software, and to permit persons to whom the Software is
12// furnished to do so, subject to the following conditions:
13//
14// The above copyright notice and this permission notice shall be included in
15// all copies or substantial portions of the Software.
16//
17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23// IN THE SOFTWARE.
24//
25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
26
27#ifndef _AFX_T3D_LIGHT_BASE_H_
28#define _AFX_T3D_LIGHT_BASE_H_
29
30#include "T3D/lightBase.h"
31
32class LightAnimData;
33class LightFlareData;
34
35class afxT3DLightBaseData : public GameBaseData
36{
37  typedef GameBaseData  Parent;
38
39public:
40   bool         mIsEnabled;
41   LinearColorF       mColor;
42   F32          mBrightness;
43   bool         mCastShadows;
44   F32          mPriority;
45
46   LightAnimData* mAnimationData;
47   LightAnimState mAnimState;
48
49   bool         mLocalRenderViz;
50
51   LightFlareData* mFlareData;
52   F32          mFlareScale;
53
54   bool         do_id_convert;
55
56public:
57  /*C*/         afxT3DLightBaseData();
58  /*C*/         afxT3DLightBaseData(const afxT3DLightBaseData&, bool = false);
59
60  virtual bool  onAdd();
61  virtual void  packData(BitStream*);
62  virtual void  unpackData(BitStream*);
63
64  bool          preload(bool server, String &errorStr);
65
66  static void   initPersistFields();
67
68  DECLARE_CONOBJECT(afxT3DLightBaseData);
69  DECLARE_CATEGORY("AFX");
70};
71
72//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
73
74#endif // _AFX_T3D_LIGHT_BASE_H_
75