Torque3D Documentation / _generateds / afxGuiTextHud.h

afxGuiTextHud.h

Engine/source/afx/ui/afxGuiTextHud.h

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Classes:

class

Displays name & damage above shape objects.

Detailed Description

 1
 2
 3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
 5// Copyright (C) 2015 Faust Logic, Inc.
 6//
 7// Permission is hereby granted, free of charge, to any person obtaining a copy
 8// of this software and associated documentation files (the "Software"), to
 9// deal in the Software without restriction, including without limitation the
10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
11// sell copies of the Software, and to permit persons to whom the Software is
12// furnished to do so, subject to the following conditions:
13//
14// The above copyright notice and this permission notice shall be included in
15// all copies or substantial portions of the Software.
16//
17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23// IN THE SOFTWARE.
24//
25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
26
27#ifndef _AFX_GUI_TEXT_HUD_H_
28#define _AFX_GUI_TEXT_HUD_H_
29
30#include "gui/core/guiControl.h"
31
32//----------------------------------------------------------------------------
33/// Displays name & damage above shape objects.
34///
35/// This control displays the name and damage value of all named
36/// ShapeBase objects on the client.  The name and damage of objects
37/// within the control's display area are overlayed above the object.
38///
39/// This GUI control must be a child of a TSControl, and a server connection
40/// and control object must be present.
41///
42/// This is a stand-alone control and relies only on the standard base GuiControl.
43class afxGuiTextHud : public GuiControl 
44{
45   typedef GuiControl Parent;
46
47   struct HudTextSpec
48   {
49     Point3F      pos;
50     const char*  text;
51     LinearColorF       text_clr;
52     SceneObject* obj;
53   };
54
55   static Vector<HudTextSpec> text_items;
56
57   // field data
58   LinearColorF   mFillColor;
59   LinearColorF   mFrameColor;
60   LinearColorF   mTextColor;
61
62   F32      mVerticalOffset;
63   F32      mDistanceFade;
64   bool     mShowFrame;
65   bool     mShowFill;
66   bool     mLabelAllShapes;
67   bool     mEnableControlObjectOcclusion;
68
69protected:
70   void drawName( Point2I offset, const char *buf, F32 opacity, LinearColorF* color=0);
71
72public:
73   afxGuiTextHud();
74
75   // GuiControl
76   virtual void onRender(Point2I offset, const RectI &updateRect);
77
78   static void initPersistFields();
79   static void addTextItem(const Point3F& pos, const char* text, LinearColorF& color, SceneObject* obj=0);
80   static void reset();
81
82   DECLARE_CONOBJECT( afxGuiTextHud );
83   DECLARE_CATEGORY("AFX");
84};
85
86//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
87
88#endif //_AFX_GUI_TEXT_HUD_H_
89