afxForceSet.h

Engine/source/afx/forces/afxForceSet.h

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Detailed Description

 1
 2
 3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
 5// Copyright (C) 2015 Faust Logic, Inc.
 6//
 7// Permission is hereby granted, free of charge, to any person obtaining a copy
 8// of this software and associated documentation files (the "Software"), to
 9// deal in the Software without restriction, including without limitation the
10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
11// sell copies of the Software, and to permit persons to whom the Software is
12// furnished to do so, subject to the following conditions:
13//
14// The above copyright notice and this permission notice shall be included in
15// all copies or substantial portions of the Software.
16//
17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23// IN THE SOFTWARE.
24//
25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
26
27#ifndef _AFX_FORCE_SET_H_
28#define _AFX_FORCE_SET_H_
29
30//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
31
32class afxForce;
33
34class afxForceSet
35{
36  Vector<afxForce*> mForce_v;
37  StringTableEntry  mName;
38
39  // tick-based updating
40  F32           mUpdate_dt;  // constant update interval, in seconds
41  F32           mElapsed_dt; // runtime elapsed delta, in seconds
42  U32           mElapsed_ms;
43  S32           mNum_updates;
44  S32           mLast_num_updates;
45
46public:
47  /*C*/         afxForceSet(const char* name=0);
48
49  void          add(afxForce* force) { mForce_v.push_back(force); }
50  void          remove(afxForce* force);
51
52  S32           count() { return mForce_v.size(); }
53  afxForce*     getForce(S32 idx) { return mForce_v[idx]; }
54  const char*   getName() const { return mName; }
55
56  void          setUpdateDT(F32 update_dt) { mUpdate_dt = update_dt; }
57  F32           getUpdateDT() { return mUpdate_dt; }
58
59  S32           updateDT(F32 dt);
60};
61
62//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
63
64class afxForceSetMgr
65{
66  Vector<afxForceSet*>  forces_sets;
67
68public:
69  /*C*/         afxForceSetMgr();
70  /*D*/         ~afxForceSetMgr();
71
72  afxForceSet*  findForceSet(StringTableEntry name);
73  S32           numForceSets() const { return forces_sets.size(); }
74
75  void          registerForce(StringTableEntry forces_set_name, afxForce* force);
76  void          unregisterForce(StringTableEntry forces_set_name, afxForce* force);
77};
78
79//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
80
81#endif // _AFX_FORCE_SET_H_
82