afxForce.h
Engine/source/afx/forces/afxForce.h
Classes:
Detailed Description
1 2 3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames 5// Copyright (C) 2015 Faust Logic, Inc. 6// 7// Permission is hereby granted, free of charge, to any person obtaining a copy 8// of this software and associated documentation files (the "Software"), to 9// deal in the Software without restriction, including without limitation the 10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 11// sell copies of the Software, and to permit persons to whom the Software is 12// furnished to do so, subject to the following conditions: 13// 14// The above copyright notice and this permission notice shall be included in 15// all copies or substantial portions of the Software. 16// 17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 23// IN THE SOFTWARE. 24// 25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 26 27#ifndef _AFX_FORCE_H_ 28#define _AFX_FORCE_H_ 29 30//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 31// afxForce Data 32class afxForceDesc; 33 34class afxForceData : public GameBaseData 35{ 36 typedef GameBaseData Parent; 37 38public: 39 StringTableEntry force_set_name; 40 afxForceDesc* force_desc; 41 42public: 43 /*C*/ afxForceData(); 44 /*C*/ afxForceData(const afxForceData&, bool = false); 45 46 virtual bool onAdd(); 47 virtual void packData(BitStream* stream); 48 virtual void unpackData(BitStream* stream); 49 50 virtual bool allowSubstitutions() const { return true; } 51 virtual afxForceData* cloneAndPerformSubstitutions(const SimObject*, S32 index=0)=0; 52 53 static void initPersistFields(); 54}; 55 56//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 57// afxForce 58 59class afxForce 60{ 61 afxForceData* datablock; 62 63protected: 64 F32 fade_amt; 65 66public: 67 /*C*/ afxForce(); 68 /*D*/ ~afxForce(); 69 70 virtual bool onNewDataBlock(afxForceData* dptr, bool reload); 71 void setFadeAmount(F32 amt) { fade_amt = amt; } 72 73 virtual void start() {}; 74 virtual void update(F32 dt) {}; 75 virtual Point3F evaluate(Point3F pos, Point3F v, F32 mass) { return Point3F(0,0,0); }; //=0; 76}; 77 78//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 79 80class afxForceDesc 81{ 82private: 83 static Vector<afxForceDesc*>* forces; 84 85public: 86 /*C*/ afxForceDesc(); 87 88 virtual bool testForceType(const SimDataBlock*) const=0; 89 90 virtual afxForce* create() const=0; 91 92 static bool identifyForce(afxForceData*); 93}; 94 95 96//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 97 98#endif // _AFX_FORCE_H_ 99