Torque3D Documentation / _generateds / afxFootSwitch.cpp

afxFootSwitch.cpp

Engine/source/afx/ce/afxFootSwitch.cpp

More...

Public Defines

define
myOffset(field) (field, )

Public Functions

ConsoleDocClass(afxFootSwitchData , "@brief A datablock that specifies <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> Foot Switch <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">effect.\n\n</a>" "A Foot Switch effect is used <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> disable some or all of the standard built-in footstep effects generated by <a href="/coding/class/classplayer/">Player</a> objects." "\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n\n</a>" "Stock <a href="/coding/class/classplayer/">Player</a> objects generate footprint decals, footstep sounds, and puffs of particle dust in response <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> special " "animation triggers embedded in the <a href="/coding/class/classplayer/">Player</a> 's dts model. With the help of Phase Effects, AFX can substitute alternatives <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a2732ab74fa0237854c2ba0f75f88a624">for</a> " "these built-in effects. When this is done, it is often preferable <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> turn off some or all of the built-in footstep effects." "\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n\n</a>" "Foot Switch effects are only meaningful when the primary position constraint is <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> <a href="/coding/class/classplayer/">Player</a> or <a href="/coding/class/classplayer/">Player</a>-derived object." "\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n\n</a>" " @ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">afxEffects\n</a>" " @ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">AFX\n</a>" " @ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">Datablocks\n</a>" )

Detailed Description

Public Defines

myOffset(field) (field, )

Public Functions

ConsoleDocClass(afxFootSwitchData , "@brief A datablock that specifies <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> Foot Switch <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">effect.\n\n</a>" "A Foot Switch effect is used <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> disable some or all of the standard built-in footstep effects generated by <a href="/coding/class/classplayer/">Player</a> objects." "\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n\n</a>" "Stock <a href="/coding/class/classplayer/">Player</a> objects generate footprint decals, footstep sounds, and puffs of particle dust in response <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> special " "animation triggers embedded in the <a href="/coding/class/classplayer/">Player</a> 's dts model. With the help of Phase Effects, AFX can substitute alternatives <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a2732ab74fa0237854c2ba0f75f88a624">for</a> " "these built-in effects. When this is done, it is often preferable <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> turn off some or all of the built-in footstep effects." "\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n\n</a>" "Foot Switch effects are only meaningful when the primary position constraint is <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> <a href="/coding/class/classplayer/">Player</a> or <a href="/coding/class/classplayer/">Player</a>-derived object." "\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n\n</a>" " @ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">afxEffects\n</a>" " @ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">AFX\n</a>" " @ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">Datablocks\n</a>" )

IMPLEMENT_CO_DATABLOCK_V1(afxFootSwitchData )

  1
  2
  3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
  5// Copyright (C) 2015 Faust Logic, Inc.
  6//
  7// Permission is hereby granted, free of charge, to any person obtaining a copy
  8// of this software and associated documentation files (the "Software"), to
  9// deal in the Software without restriction, including without limitation the
 10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 11// sell copies of the Software, and to permit persons to whom the Software is
 12// furnished to do so, subject to the following conditions:
 13//
 14// The above copyright notice and this permission notice shall be included in
 15// all copies or substantial portions of the Software.
 16//
 17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 23// IN THE SOFTWARE.
 24//
 25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 26
 27#include "afx/arcaneFX.h"
 28
 29#include "console/consoleTypes.h"
 30#include "core/stream/bitStream.h"
 31
 32#include "afx/ce/afxFootSwitch.h"
 33
 34//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 35// afxFootSwitchData
 36
 37IMPLEMENT_CO_DATABLOCK_V1(afxFootSwitchData);
 38
 39ConsoleDocClass( afxFootSwitchData,
 40   "@brief A datablock that specifies a Foot Switch effect.\n\n"
 41
 42   "A Foot Switch effect is used to disable some or all of the standard built-in footstep effects generated by Player objects."
 43   "\n\n"
 44
 45   "Stock Player objects generate footprint decals, footstep sounds, and puffs of particle dust in response to special "
 46   "animation triggers embedded in the Player's dts model. With the help of Phase Effects, AFX can substitute alternatives for "
 47   "these built-in effects. When this is done, it is often preferable to turn off some or all of the built-in footstep effects."
 48   "\n\n"
 49
 50   "Foot Switch effects are only meaningful when the primary position constraint is a Player or Player-derived object."
 51   "\n\n"
 52
 53   "@ingroup afxEffects\n"
 54   "@ingroup AFX\n"
 55   "@ingroup Datablocks\n"
 56);
 57
 58afxFootSwitchData::afxFootSwitchData()
 59{
 60  override_all = false;
 61  override_decals = false;
 62  override_sounds = false;
 63  override_dust = false;
 64}
 65
 66afxFootSwitchData::afxFootSwitchData(const afxFootSwitchData& other, bool temp_clone) : GameBaseData(other, temp_clone)
 67{
 68  override_all = other.override_all;
 69  override_decals = other.override_decals;
 70  override_sounds = other.override_sounds;
 71  override_dust = other.override_dust;
 72}
 73
 74#define myOffset(field) Offset(field, afxFootSwitchData)
 75
 76void afxFootSwitchData::initPersistFields()
 77{
 78  addField("overrideAll",       TypeBool,       myOffset(override_all),
 79    "When true, all of a Player's footstep effects are turned off for the duration of "
 80    "the foot-switch effect.");
 81  addField("overrideDecals",    TypeBool,       myOffset(override_decals),
 82    "Specifically selects whether the Player's footprint decals are enabled.");
 83  addField("overrideSounds",    TypeBool,       myOffset(override_sounds),
 84    "Specifically selects whether the Player's footstep sounds are enabled.");
 85  addField("overrideDust",      TypeBool,       myOffset(override_dust),
 86    "Specifically selects whether the Player's footstep puffs of dust are enabled.");
 87
 88  Parent::initPersistFields();
 89}
 90
 91void afxFootSwitchData::packData(BitStream* stream)
 92{
 93   Parent::packData(stream);
 94
 95  if (!stream->writeFlag(override_all))
 96  {
 97    stream->writeFlag(override_decals);
 98    stream->writeFlag(override_sounds);
 99    stream->writeFlag(override_dust);
100  }
101}
102
103void afxFootSwitchData::unpackData(BitStream* stream)
104{
105  Parent::unpackData(stream);
106
107  override_all = stream->readFlag();
108  if (!override_all)
109  {
110    override_decals = stream->readFlag();
111    override_sounds = stream->readFlag();
112    override_dust = stream->readFlag();
113  }
114}
115
116
117//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
118