afxEffectVector.h
Engine/source/afx/afxEffectVector.h
Classes:
class
Detailed Description
1 2 3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames 5// Copyright (C) 2015 Faust Logic, Inc. 6// 7// Permission is hereby granted, free of charge, to any person obtaining a copy 8// of this software and associated documentation files (the "Software"), to 9// deal in the Software without restriction, including without limitation the 10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 11// sell copies of the Software, and to permit persons to whom the Software is 12// furnished to do so, subject to the following conditions: 13// 14// The above copyright notice and this permission notice shall be included in 15// all copies or substantial portions of the Software. 16// 17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 23// IN THE SOFTWARE. 24// 25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 26 27#ifndef _AFX_EFFECT_VECTOR_H_ 28#define _AFX_EFFECT_VECTOR_H_ 29 30#include "afx/afxEffectWrapper.h" 31#include "afx/afxEffectGroup.h" 32 33//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 34// afxEffectVector 35 36class afxEffectWrapper; 37class afxChoreographer; 38 39class afxEffectVector 40{ 41 Vector<afxEffectWrapper*>* mFX_v; 42 Vector<afxEffectWrapper*>* mFX_v2; 43 44 bool mActive; 45 bool mOn_server; 46 F32 mPhrase_dur; 47 F32 mTotal_fx_dur; 48 F32 mAfter_life; 49 50 void swap_vecs(); 51 void filter_client_server(); 52 void calc_fx_dur_and_afterlife(); 53 54 void effects_init(afxChoreographer*, afxEffectList&, bool will_stop, F32 time_factor, 55 S32 group_index, const afxGroupTimingData* group_timing=0); 56 57public: 58 /*C*/ afxEffectVector(); 59 /*D*/ ~afxEffectVector(); 60 61 void ev_init(afxChoreographer*, afxEffectList&, bool on_server, bool will_stop, 62 F32 time_factor, F32 phrase_dur, S32 group_index=0); 63 64 void start(F32 timestamp); 65 void update(F32 dt); 66 void stop(bool force_cleanup=false); 67 void interrupt(); 68 bool empty() { return (!mFX_v || mFX_v->empty()); } 69 bool isActive() { return mActive; } 70 S32 count() { return (mFX_v) ? mFX_v->size() : 0; } 71 72 F32 getTotalDur() { return mTotal_fx_dur; } 73 F32 getAfterLife() { return mAfter_life; } 74 75 Vector<afxEffectWrapper*>* getFX() { return mFX_v; } 76}; 77 78inline void afxEffectVector::swap_vecs() 79{ 80 Vector<afxEffectWrapper*>* tmp = mFX_v; 81 mFX_v = mFX_v2; 82 mFX_v2 = tmp; 83} 84 85//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 86 87#endif // _AFX_EFFECT_VECTOR_H_ 88