afxEase.cpp
Engine/source/afx/util/afxEase.cpp
Detailed Description
1 2 3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames 5// Copyright (C) 2015 Faust Logic, Inc. 6// 7// Permission is hereby granted, free of charge, to any person obtaining a copy 8// of this software and associated documentation files (the "Software"), to 9// deal in the Software without restriction, including without limitation the 10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 11// sell copies of the Software, and to permit persons to whom the Software is 12// furnished to do so, subject to the following conditions: 13// 14// The above copyright notice and this permission notice shall be included in 15// all copies or substantial portions of the Software. 16// 17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 23// IN THE SOFTWARE. 24// 25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 26 27#include "afx/arcaneFX.h" 28#include "afxEase.h" 29 30//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 31 32F32 33afxEase::t(F32 t, F32 ein, F32 eout) 34{ 35 if (t == 0.0) 36 return 0.0; 37 38 if (t == 1.0) 39 return 1.0; 40 41 F32 ee = eout - ein + 1.0; 42 43 // ease in section 44 if (t <= ein) 45 { 46 F32 tin = t/ein; 47 return (mSin(M_PI_F*(tin - 1.0)) + M_PI_F*tin)*ein*(1.0/<a href="/coding/file/mconstants_8h/#mconstants_8h_1ab9c3c609e1d02430671de0a109410ac8">M_PI_F</a>)/ee; 48 } 49 50 // middle linear section 51 else if (t <= eout) 52 { 53 return (2.0*t - ein)/ee; 54 } 55 56 // ease out section 57 else 58 { 59 F32 iout = 1.0 - eout; 60 F32 g = (t - eout)*M_PI_F/iout; 61 return ((mSin(g) + g)*(iout)/<a href="/coding/file/mconstants_8h/#mconstants_8h_1ab9c3c609e1d02430671de0a109410ac8">M_PI_F</a> + 2.0*eout - ein)*1.0/ee + 0.0; 62 } 63} 64 65F32 66afxEase::eq(F32 t, F32 a, F32 b, F32 ein, F32 eout) 67{ 68 if (t == 0.0) 69 return a; 70 71 if (t == 1.0) 72 return b; 73 74 F32 ab = b - a; 75 F32 ee = eout - ein + 1.0; 76 77 // ease in section 78 if (t <= ein) 79 { 80 F32 tin = t/ein; 81 return a + (mSin(M_PI_F*(tin - 1.0)) + M_PI_F*tin)*ab*ein*(1.0/<a href="/coding/file/mconstants_8h/#mconstants_8h_1ab9c3c609e1d02430671de0a109410ac8">M_PI_F</a>)/ee; 82 } 83 84 // middle linear section 85 else if (t <= eout) 86 { 87 return a + ab*(2.0*t - ein)/ee; 88 } 89 90 // ease out section 91 else 92 { 93 F32 iout = 1.0 - eout; 94 F32 g = (t - eout)*M_PI_F/iout; 95 return ((mSin(g) + g)*(iout)/<a href="/coding/file/mconstants_8h/#mconstants_8h_1ab9c3c609e1d02430671de0a109410ac8">M_PI_F</a> + 2.0*eout - ein)*ab/ee + a; 96 } 97} 98 99//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 100