afxEA_Projectile.cpp
Engine/source/afx/ea/afxEA_Projectile.cpp
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1 2 3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames 5// Copyright (C) 2015 Faust Logic, Inc. 6// 7// Permission is hereby granted, free of charge, to any person obtaining a copy 8// of this software and associated documentation files (the "Software"), to 9// deal in the Software without restriction, including without limitation the 10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 11// sell copies of the Software, and to permit persons to whom the Software is 12// furnished to do so, subject to the following conditions: 13// 14// The above copyright notice and this permission notice shall be included in 15// all copies or substantial portions of the Software. 16// 17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 23// IN THE SOFTWARE. 24// 25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 26 27#include <typeinfo> 28#include "afx/arcaneFX.h" 29 30#include "lighting/lightInfo.h" 31#include "T3D/projectile.h" 32 33#include "afx/afxEffectDefs.h" 34#include "afx/afxEffectWrapper.h" 35#include "afx/afxChoreographer.h" 36#include "afx/ce/afxProjectile.h" 37 38//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 39// afxEA_Projectile 40 41class afxEA_Projectile : public afxEffectWrapper 42{ 43 typedef afxEffectWrapper Parent; 44 45 ProjectileData* projectile_data; 46 afxProjectileData* afx_projectile_data; 47 afxProjectile* projectile; 48 bool launched; 49 bool impacted; 50 bool projectile_done; 51 afxConstraint* launch_cons; 52 Point3F launch_dir_bias; 53 54 void do_runtime_substitutions(); 55 56public: 57 /*C*/ afxEA_Projectile(); 58 /*D*/ ~afxEA_Projectile(); 59 60 virtual bool isDone(); 61 62 virtual void ea_set_datablock(SimDataBlock*); 63 virtual bool ea_start(); 64 virtual bool ea_update(F32 dt); 65 virtual void ea_finish(bool was_stopped); 66 67 virtual void onDeleteNotify(SimObject*); 68}; 69 70//~~~~~~~~~~~~~~~~~~~~// 71 72afxEA_Projectile::afxEA_Projectile() 73{ 74 projectile_data = 0; 75 afx_projectile_data = 0; 76 projectile = 0; 77 launched = false; 78 impacted = false; 79 projectile_done = false; 80 launch_cons = 0; 81 launch_dir_bias.zero(); 82} 83 84afxEA_Projectile::~afxEA_Projectile() 85{ 86 if (projectile) 87 clearNotify(projectile); 88 //if (projectile_data && projectile_data->isTempClone()) 89 // delete projectile_data; 90 projectile_data = 0; 91 afx_projectile_data = 0; 92} 93 94bool afxEA_Projectile::isDone() 95{ 96 return (mDatablock->use_as_cons_obj || mDatablock->use_ghost_as_cons_obj) ? projectile_done : impacted; 97} 98 99void afxEA_Projectile::ea_set_datablock(SimDataBlock* db) 100{ 101 projectile_data = dynamic_cast<ProjectileData*>(db); 102 afx_projectile_data = dynamic_cast<afxProjectileData*>(projectile_data); 103} 104 105bool afxEA_Projectile::ea_start() 106{ 107 if (!projectile_data) 108 { 109 Con::errorf("afxEA_Projectile::ea_start() -- missing or incompatible datablock."); 110 return false; 111 } 112 113 do_runtime_substitutions(); 114 115 if (!afx_projectile_data) 116 { 117 projectile = new afxProjectile(); 118 } 119 else 120 { 121 if (mDatablock->use_ghost_as_cons_obj && mDatablock->effect_name != ST_NULLSTRING) 122 projectile = new afxProjectile(afx_projectile_data->networking, mChoreographer->getChoreographerId(), mDatablock->effect_name); 123 else 124 projectile = new afxProjectile(afx_projectile_data->networking, 0, ST_NULLSTRING); 125 projectile->ignoreSourceTimeout = afx_projectile_data->ignore_src_timeout; 126 if (afx_projectile_data->override_collision_masks) 127 { 128 projectile->dynamicCollisionMask = afx_projectile_data->dynamicCollisionMask; 129 projectile->staticCollisionMask = afx_projectile_data->staticCollisionMask; 130 } 131 afxConstraintID launch_pos_id = mCons_mgr->getConstraintId(afx_projectile_data->launch_pos_def); 132 launch_cons = mCons_mgr->getConstraint(launch_pos_id); 133 launch_dir_bias = afx_projectile_data->launch_dir_bias; 134 } 135 136 projectile->onNewDataBlock(projectile_data, false); 137 138 return true; 139} 140 141bool afxEA_Projectile::ea_update(F32 dt) 142{ 143 if (!launched && projectile) 144 { 145 if (mIn_scope) 146 { 147 afxConstraint* pos_cons = getPosConstraint(); 148 ShapeBase* src_obj = (pos_cons) ? (dynamic_cast<ShapeBase*>(pos_cons->getSceneObject())) : 0; 149 150 F32 muzzle_vel = projectile_data->muzzleVelocity; 151 152 Point3F dir_vec; 153 if (afx_projectile_data) 154 { 155 switch (afx_projectile_data->launch_dir_method) 156 { 157 case afxProjectileData::OrientConstraint: 158 dir_vec.set(0,0,1); 159 mUpdated_xfm.mulV(dir_vec); 160 break; 161 case afxProjectileData::LaunchDirField: 162 dir_vec.set(0,0,1); 163 break; 164 case afxProjectileData::TowardPos2Constraint: 165 default: 166 dir_vec = mUpdated_aim - mUpdated_pos; 167 break; 168 } 169 } 170 else 171 dir_vec = mUpdated_aim - mUpdated_pos; 172 173 dir_vec.normalizeSafe(); 174 if (!launch_dir_bias.isZero()) 175 { 176 dir_vec += launch_dir_bias; 177 dir_vec.normalizeSafe(); 178 } 179 dir_vec *= muzzle_vel; 180 181 Point3F launch_pos; 182 if (launch_cons && launch_cons->getPosition(launch_pos)) 183 { 184 ShapeBase* launch_obj = (launch_cons) ? (dynamic_cast<ShapeBase*>(launch_cons->getSceneObject())) : 0; 185 projectile->init(launch_pos, dir_vec, (launch_obj) ? launch_obj : src_obj); 186 } 187 else 188 projectile->init(mUpdated_pos, dir_vec, src_obj); 189 190 if (!projectile->registerObject()) 191 { 192 delete projectile; 193 projectile = 0; 194 Con::errorf("afxEA_Projectile::ea_update() -- effect failed to register."); 195 return false; 196 } 197 198 deleteNotify(projectile); 199 200 if (projectile) 201 projectile->setDataField(StringTable->insert("afxOwner"), 0, mChoreographer->getIdString()); 202 203 } 204 launched = true; 205 } 206 207 if (launched && projectile) 208 { 209 if (mIn_scope) 210 { 211 mUpdated_xfm = projectile->getRenderTransform(); 212 mUpdated_xfm.getColumn(3, &mUpdated_pos); 213 } 214 } 215 216 return true; 217} 218 219void afxEA_Projectile::ea_finish(bool was_stopped) 220{ 221 if (projectile) 222 { 223 clearNotify(projectile); 224 projectile = 0; 225 } 226 launched = false; 227 impacted = false; 228} 229 230void afxEA_Projectile::onDeleteNotify(SimObject* obj) 231{ 232 // projectile deleted? 233 Projectile* del_projectile = dynamic_cast<Projectile*>(obj); 234 if (del_projectile == projectile) 235 { 236 projectile = NULL; 237 projectile_done = true; 238 } 239} 240 241void afxEA_Projectile::do_runtime_substitutions() 242{ 243 // only clone the datablock if there are substitutions 244 if (projectile_data->getSubstitutionCount() > 0) 245 { 246 if (typeid(afxProjectileData) == typeid(*projectile_data)) 247 { 248 afxProjectileData* orig_db = (afxProjectileData*)projectile_data; 249 afx_projectile_data = new afxProjectileData(*orig_db, true); 250 projectile_data = afx_projectile_data; 251 orig_db->performSubstitutions(projectile_data, mChoreographer, mGroup_index); 252 } 253 else 254 { 255 // clone the datablock and perform substitutions 256 ProjectileData* orig_db = projectile_data; 257 afx_projectile_data = 0; 258 projectile_data = new ProjectileData(*orig_db, true); 259 orig_db->performSubstitutions(projectile_data, mChoreographer, mGroup_index); 260 } 261 } 262} 263 264 265//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 266 267class afxEA_ProjectileDesc : public afxEffectAdapterDesc, public afxEffectDefs 268{ 269 static afxEA_ProjectileDesc desc; 270 271public: 272 virtual bool testEffectType(const SimDataBlock*) const; 273 virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const; 274 virtual bool runsOnServer(const afxEffectWrapperData*) const; 275 virtual bool runsOnClient(const afxEffectWrapperData*) const; 276 277 virtual afxEffectWrapper* create() const { return new afxEA_Projectile; } 278}; 279 280afxEA_ProjectileDesc afxEA_ProjectileDesc::desc; 281 282bool afxEA_ProjectileDesc::testEffectType(const SimDataBlock* db) const 283{ 284 if (typeid(ProjectileData) == typeid(*db)) 285 return true; 286 if (typeid(afxProjectileData) == typeid(*db)) 287 return true; 288 return false; 289} 290 291bool afxEA_ProjectileDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const 292{ 293 return ((ew->use_as_cons_obj || ew->use_ghost_as_cons_obj) && timing.lifetime < 0); 294} 295 296bool afxEA_ProjectileDesc::runsOnServer(const afxEffectWrapperData* ew) const 297{ 298 afxProjectileData* afx_projectile_data = dynamic_cast<afxProjectileData*>(ew->effect_data); 299 if (!afx_projectile_data) 300 return true; 301 302 U8 networking = ((const afxProjectileData*)ew->effect_data)->networking; 303 return ((networking & CLIENT_ONLY) == 0); 304} 305 306bool afxEA_ProjectileDesc::runsOnClient(const afxEffectWrapperData* ew) const 307{ 308 afxProjectileData* afx_projectile_data = dynamic_cast<afxProjectileData*>(ew->effect_data); 309 if (!afx_projectile_data) 310 return false; 311 312 U8 networking = ((const afxProjectileData*)ew->effect_data)->networking; 313 return ((networking & CLIENT_ONLY) != 0); 314} 315 316//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 317