afxEA_PhysicalZone.cpp
Engine/source/afx/ea/afxEA_PhysicalZone.cpp
Classes:
class
Detailed Description
1 2 3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames 5// Copyright (C) 2015 Faust Logic, Inc. 6// 7// Permission is hereby granted, free of charge, to any person obtaining a copy 8// of this software and associated documentation files (the "Software"), to 9// deal in the Software without restriction, including without limitation the 10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 11// sell copies of the Software, and to permit persons to whom the Software is 12// furnished to do so, subject to the following conditions: 13// 14// The above copyright notice and this permission notice shall be included in 15// all copies or substantial portions of the Software. 16// 17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 23// IN THE SOFTWARE. 24// 25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 26 27#include <typeinfo> 28#include "afx/arcaneFX.h" 29 30#include "T3D/physicalZone.h" 31 32#include "afx/afxEffectDefs.h" 33#include "afx/afxEffectWrapper.h" 34#include "afx/afxChoreographer.h" 35#include "afx/ce/afxPhysicalZone.h" 36 37//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 38// afxEA_PhysicalZone 39 40class afxEA_PhysicalZone : public afxEffectWrapper 41{ 42 typedef afxEffectWrapper Parent; 43 44 afxPhysicalZoneData* zone_data; 45 PhysicalZone* physical_zone; 46 SceneObject* cons_obj; 47 48 void do_runtime_substitutions(); 49 void set_cons_object(SceneObject*); 50 51public: 52 /*C*/ afxEA_PhysicalZone(); 53 /*D*/ ~afxEA_PhysicalZone(); 54 55 virtual void ea_set_datablock(SimDataBlock*); 56 virtual bool ea_start(); 57 virtual bool ea_update(F32 dt); 58 virtual void ea_finish(bool was_stopped); 59 virtual void ea_set_scope_status(bool flag); 60 virtual void onDeleteNotify(SimObject*); 61}; 62 63//~~~~~~~~~~~~~~~~~~~~// 64 65afxEA_PhysicalZone::afxEA_PhysicalZone() 66{ 67 zone_data = 0; 68 physical_zone = 0; 69 cons_obj = 0; 70} 71 72afxEA_PhysicalZone::~afxEA_PhysicalZone() 73{ 74 if (physical_zone) 75 physical_zone->deleteObject(); 76 if (zone_data && zone_data->isTempClone()) 77 delete zone_data; 78 zone_data = 0; 79} 80 81void afxEA_PhysicalZone::ea_set_datablock(SimDataBlock* db) 82{ 83 zone_data = dynamic_cast<afxPhysicalZoneData*>(db); 84} 85 86bool afxEA_PhysicalZone::ea_start() 87{ 88 if (!zone_data) 89 { 90 Con::errorf("afxEA_PhysicalZone::ea_start() -- missing or incompatible datablock."); 91 return false; 92 } 93 94 do_runtime_substitutions(); 95 96 return true; 97} 98 99bool afxEA_PhysicalZone::ea_update(F32 dt) 100{ 101 if (!physical_zone) 102 { 103 // create and register effect 104 physical_zone = new PhysicalZone(); 105 physical_zone->mVelocityMod = zone_data->mVelocityMod; 106 physical_zone->mGravityMod = zone_data->mGravityMod; 107 physical_zone->mAppliedForce = zone_data->mAppliedForce; 108 physical_zone->force_type = zone_data->force_type; 109 physical_zone->orient_force = zone_data->orient_force; 110 physical_zone->setField("polyhedron", zone_data->mPolyhedron); 111 112 if (!physical_zone->registerObject()) 113 { 114 delete physical_zone; 115 physical_zone = 0; 116 Con::errorf("afxEA_PhysicalZone::ea_update() -- effect failed to register."); 117 return false; 118 } 119 deleteNotify(physical_zone); 120 physical_zone->activate(); 121 } 122 123 if (physical_zone) 124 { 125 if (zone_data->exclude_cons_obj) 126 { 127 afxConstraint* pos_constraint = getPosConstraint(); 128 set_cons_object((pos_constraint) ? pos_constraint->getSceneObject() : 0); 129 } 130 131 if (mDo_fades) 132 physical_zone->setFadeAmount(mFade_value); 133 physical_zone->setTransform(mUpdated_xfm); 134 } 135 136 return true; 137} 138 139void afxEA_PhysicalZone::ea_finish(bool was_stopped) 140{ 141 if (physical_zone) 142 { 143 set_cons_object(0); 144 physical_zone->deleteObject(); 145 physical_zone = 0; 146 } 147} 148 149void afxEA_PhysicalZone::ea_set_scope_status(bool in_scope) 150{ 151 if (physical_zone) 152 { 153 if (in_scope && !physical_zone->isActive()) 154 physical_zone->activate(); 155 else if (!in_scope && physical_zone->isActive()) 156 physical_zone->deactivate(); 157 } 158} 159 160void afxEA_PhysicalZone::onDeleteNotify(SimObject* obj) 161{ 162 if (physical_zone == dynamic_cast<PhysicalZone*>(obj)) 163 physical_zone = 0; 164 165 Parent::onDeleteNotify(obj); 166} 167 168void afxEA_PhysicalZone::do_runtime_substitutions() 169{ 170 // only clone the datablock if there are substitutions 171 if (zone_data->getSubstitutionCount() > 0) 172 { 173 // clone the datablock and perform substitutions 174 afxPhysicalZoneData* orig_db = zone_data; 175 zone_data = new afxPhysicalZoneData(*orig_db, true); 176 orig_db->performSubstitutions(zone_data, mChoreographer, mGroup_index); 177 } 178} 179 180void afxEA_PhysicalZone::set_cons_object(SceneObject* new_obj) 181{ 182 if (cons_obj == new_obj) 183 return; 184 185 if (cons_obj) 186 { 187 physical_zone->unregisterExcludedObject(cons_obj); 188 //clearNotify(shape); 189 } 190 191 cons_obj = new_obj; 192 193 if (cons_obj) 194 { 195 //deleteNotify(shape); 196 physical_zone->registerExcludedObject(cons_obj); 197 } 198} 199 200//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 201 202class afxEA_PhysicalZoneDesc : public afxEffectAdapterDesc, public afxEffectDefs 203{ 204 static afxEA_PhysicalZoneDesc desc; 205 206public: 207 virtual bool testEffectType(const SimDataBlock*) const; 208 virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const; 209 virtual bool runsOnServer(const afxEffectWrapperData*) const { return true; } 210 virtual bool runsOnClient(const afxEffectWrapperData*) const { return false; } 211 212 virtual afxEffectWrapper* create() const { return new afxEA_PhysicalZone; } 213}; 214 215afxEA_PhysicalZoneDesc afxEA_PhysicalZoneDesc::desc; 216 217bool afxEA_PhysicalZoneDesc::testEffectType(const SimDataBlock* db) const 218{ 219 return (typeid(afxPhysicalZoneData) == typeid(*db)); 220} 221 222bool afxEA_PhysicalZoneDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const 223{ 224 return (timing.lifetime < 0); 225} 226 227//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 228