Torque3D Documentation / _generateds / afxEA_MultiLight.cpp

afxEA_MultiLight.cpp

Engine/source/afx/ea/afxEA_MultiLight.cpp

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 1
 2
 3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
 5// Copyright (C) 2015 Faust Logic, Inc.
 6//
 7// Permission is hereby granted, free of charge, to any person obtaining a copy
 8// of this software and associated documentation files (the "Software"), to
 9// deal in the Software without restriction, including without limitation the
10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
11// sell copies of the Software, and to permit persons to whom the Software is
12// furnished to do so, subject to the following conditions:
13//
14// The above copyright notice and this permission notice shall be included in
15// all copies or substantial portions of the Software.
16//
17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23// IN THE SOFTWARE.
24//
25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
26
27#include <typeinfo>
28#include "afx/arcaneFX.h"
29
30#include "afx/ce/afxLight.h"
31#include "afx/ce/afxMultiLight.h"
32#include "afx/afxEffectDefs.h"
33#include "afx/afxEffectWrapper.h"
34#include "afx/afxChoreographer.h"
35
36//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
37
38class afxEA_MultiLightDesc : public afxEffectAdapterDesc, public afxEffectDefs 
39{
40  static afxEA_MultiLightDesc desc;
41
42public:
43  virtual bool  testEffectType(const SimDataBlock*) const;
44  virtual bool  requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const;
45  virtual bool  runsOnServer(const afxEffectWrapperData*) const { return false; }
46  virtual bool  runsOnClient(const afxEffectWrapperData*) const { return true; }
47
48  virtual afxEffectWrapper* create() const { return 0; }
49};
50
51afxEA_MultiLightDesc afxEA_MultiLightDesc::desc;
52
53bool afxEA_MultiLightDesc::testEffectType(const SimDataBlock* db) const
54{
55  return (typeid(afxMultiLightData) == typeid(*db));
56}
57
58bool afxEA_MultiLightDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
59{
60  return (timing.lifetime < 0);
61}
62
63//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
64