afxEA_Light.cpp
Engine/source/afx/ea/afxEA_Light.cpp
Classes:
class
Detailed Description
1 2 3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames 5// Copyright (C) 2015 Faust Logic, Inc. 6// 7// Permission is hereby granted, free of charge, to any person obtaining a copy 8// of this software and associated documentation files (the "Software"), to 9// deal in the Software without restriction, including without limitation the 10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 11// sell copies of the Software, and to permit persons to whom the Software is 12// furnished to do so, subject to the following conditions: 13// 14// The above copyright notice and this permission notice shall be included in 15// all copies or substantial portions of the Software. 16// 17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 23// IN THE SOFTWARE. 24// 25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 26 27#include <typeinfo> 28#include "afx/arcaneFX.h" 29 30#include "afx/ce/afxLight.h" 31 32#include "afx/afxEffectDefs.h" 33#include "afx/afxEffectWrapper.h" 34#include "afx/afxChoreographer.h" 35 36//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 37 38class afxEA_LightDesc : public afxEffectAdapterDesc, public afxEffectDefs 39{ 40 static afxEA_LightDesc desc; 41 42public: 43 virtual bool testEffectType(const SimDataBlock*) const; 44 virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const; 45 virtual bool runsOnServer(const afxEffectWrapperData*) const { return false; } 46 virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; } 47 48 virtual afxEffectWrapper* create() const { return 0; } 49}; 50 51afxEA_LightDesc afxEA_LightDesc::desc; 52 53bool afxEA_LightDesc::testEffectType(const SimDataBlock* db) const 54{ 55 return (typeid(afxLightData) == typeid(*db)); 56} 57 58bool afxEA_LightDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const 59{ 60 return (timing.lifetime < 0); 61} 62 63//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 64