afxEA_Explosion.cpp
Engine/source/afx/ea/afxEA_Explosion.cpp
Classes:
class
class
Detailed Description
1 2 3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames 5// Copyright (C) 2015 Faust Logic, Inc. 6// 7// Permission is hereby granted, free of charge, to any person obtaining a copy 8// of this software and associated documentation files (the "Software"), to 9// deal in the Software without restriction, including without limitation the 10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 11// sell copies of the Software, and to permit persons to whom the Software is 12// furnished to do so, subject to the following conditions: 13// 14// The above copyright notice and this permission notice shall be included in 15// all copies or substantial portions of the Software. 16// 17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 23// IN THE SOFTWARE. 24// 25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 26 27#include <typeinfo> 28#include "afx/arcaneFX.h" 29 30#include "T3D/fx/explosion.h" 31 32#include "afx/afxEffectDefs.h" 33#include "afx/afxEffectWrapper.h" 34#include "afx/afxChoreographer.h" 35 36//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 37// afxEA_Explosion 38 39class afxEA_Explosion : public afxEffectWrapper 40{ 41 typedef afxEffectWrapper Parent; 42 43 ExplosionData* explosion_data; 44 Explosion* explosion; 45 bool exploded; 46 47 void do_runtime_substitutions(); 48 49public: 50 /*C*/ afxEA_Explosion(); 51 52 virtual bool isDone() { return exploded; } 53 54 virtual void ea_set_datablock(SimDataBlock*); 55 virtual bool ea_start(); 56 virtual bool ea_update(F32 dt); 57 virtual void ea_finish(bool was_stopped); 58}; 59 60//~~~~~~~~~~~~~~~~~~~~// 61 62afxEA_Explosion::afxEA_Explosion() 63{ 64 explosion_data = 0; 65 explosion = 0; 66 exploded = false; 67} 68 69void afxEA_Explosion::ea_set_datablock(SimDataBlock* db) 70{ 71 explosion_data = dynamic_cast<ExplosionData*>(db); 72} 73 74bool afxEA_Explosion::ea_start() 75{ 76 if (!explosion_data) 77 { 78 Con::errorf("afxEA_Explosion::ea_start() -- missing or incompatible datablock."); 79 return false; 80 } 81 82 do_runtime_substitutions(); 83 84 explosion = new Explosion(); 85 explosion->setSubstitutionData(mChoreographer, mGroup_index); 86 explosion->setDataBlock(explosion_data); 87 88 return true; 89} 90 91bool afxEA_Explosion::ea_update(F32 dt) 92{ 93 if (!exploded && explosion) 94 { 95 if (mIn_scope) 96 { 97 Point3F norm(0,0,1); mUpdated_xfm.mulV(norm); 98 explosion->setInitialState(mUpdated_pos, norm); 99 if (!explosion->registerObject()) 100 { 101 delete explosion; 102 explosion = 0; 103 Con::errorf("afxEA_Explosion::ea_update() -- effect failed to register."); 104 return false; 105 } 106 } 107 exploded = true; 108 } 109 110 return true; 111} 112 113void afxEA_Explosion::ea_finish(bool was_stopped) 114{ 115 explosion = 0; 116 exploded = false; 117} 118 119void afxEA_Explosion::do_runtime_substitutions() 120{ 121 explosion_data = explosion_data->cloneAndPerformSubstitutions(mChoreographer, mGroup_index); 122} 123 124//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 125 126class afxEA_ExplosionDesc : public afxEffectAdapterDesc, public afxEffectDefs 127{ 128 static afxEA_ExplosionDesc desc; 129 130public: 131 virtual bool testEffectType(const SimDataBlock*) const; 132 virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const { return false; } 133 virtual bool runsOnServer(const afxEffectWrapperData*) const { return false; } 134 virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; } 135 136 virtual afxEffectWrapper* create() const { return new afxEA_Explosion; } 137}; 138 139afxEA_ExplosionDesc afxEA_ExplosionDesc::desc; 140 141bool afxEA_ExplosionDesc::testEffectType(const SimDataBlock* db) const 142{ 143 return (typeid(ExplosionData) == typeid(*db)); 144} 145 146//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 147