afxEA_Debris.cpp
Engine/source/afx/ea/afxEA_Debris.cpp
Classes:
class
class
Detailed Description
1 2 3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames 5// Copyright (C) 2015 Faust Logic, Inc. 6// 7// Permission is hereby granted, free of charge, to any person obtaining a copy 8// of this software and associated documentation files (the "Software"), to 9// deal in the Software without restriction, including without limitation the 10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 11// sell copies of the Software, and to permit persons to whom the Software is 12// furnished to do so, subject to the following conditions: 13// 14// The above copyright notice and this permission notice shall be included in 15// all copies or substantial portions of the Software. 16// 17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 23// IN THE SOFTWARE. 24// 25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 26 27#include <typeinfo> 28#include "afx/arcaneFX.h" 29 30#include "T3D/debris.h" 31 32#include "afx/afxEffectDefs.h" 33#include "afx/afxEffectWrapper.h" 34#include "afx/afxChoreographer.h" 35 36//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 37// afxEA_Debris 38 39class afxEA_Debris : public afxEffectWrapper 40{ 41 typedef afxEffectWrapper Parent; 42 43 DebrisData* debris_data; 44 Debris* debris; 45 bool exploded; 46 bool debris_done; 47 48 void do_runtime_substitutions(); 49 50public: 51 /*C*/ afxEA_Debris(); 52 /*D*/ ~afxEA_Debris(); 53 54 virtual bool isDone(); 55 56 virtual void ea_set_datablock(SimDataBlock*); 57 virtual bool ea_start(); 58 virtual bool ea_update(F32 dt); 59 virtual void ea_finish(bool was_stopped); 60 61 virtual void onDeleteNotify(SimObject*); 62}; 63 64//~~~~~~~~~~~~~~~~~~~~// 65 66afxEA_Debris::afxEA_Debris() 67{ 68 debris_data = 0; 69 debris = 0; 70 exploded = false; 71 debris_done = false; 72} 73 74afxEA_Debris::~afxEA_Debris() 75{ 76 if (debris) 77 clearNotify(debris); 78} 79 80bool afxEA_Debris::isDone() 81{ 82 return (mDatablock->use_as_cons_obj) ? debris_done : exploded; 83} 84 85void afxEA_Debris::ea_set_datablock(SimDataBlock* db) 86{ 87 debris_data = dynamic_cast<DebrisData*>(db); 88} 89 90bool afxEA_Debris::ea_start() 91{ 92 if (!debris_data) 93 { 94 Con::errorf("afxEA_Debris::ea_start() -- missing or incompatible datablock."); 95 return false; 96 } 97 98 do_runtime_substitutions(); 99 100 debris = new Debris(); 101 debris->onNewDataBlock(debris_data, false); 102 103 return true; 104} 105 106bool afxEA_Debris::ea_update(F32 dt) 107{ 108 if (exploded && debris) 109 { 110 if (mIn_scope) 111 { 112 mUpdated_xfm = debris->getRenderTransform(); 113 mUpdated_xfm.getColumn(3, &mUpdated_pos); 114 } 115 } 116 117 if (!exploded && debris) 118 { 119 if (mIn_scope) 120 { 121 Point3F dir_vec(0,1,0); 122 mUpdated_xfm.mulV(dir_vec); 123 124 debris->init(mUpdated_pos, dir_vec); 125 if (!debris->registerObject()) 126 { 127 delete debris; 128 debris = 0; 129 Con::errorf("afxEA_Debris::ea_update() -- effect failed to register."); 130 return false; 131 } 132 deleteNotify(debris); 133 } 134 exploded = true; 135 } 136 137 return true; 138} 139 140void afxEA_Debris::ea_finish(bool was_stopped) 141{ 142 if (debris) 143 { 144 clearNotify(debris); 145 debris = 0; 146 } 147 exploded = false; 148} 149 150void afxEA_Debris::onDeleteNotify(SimObject* obj) 151{ 152 // debris deleted? 153 Debris* del_debris = dynamic_cast<Debris*>(obj); 154 if (del_debris == debris) 155 { 156 debris = NULL; 157 debris_done = true; 158 } 159} 160 161void afxEA_Debris::do_runtime_substitutions() 162{ 163 // only clone the datablock if there are substitutions 164 if (debris_data->getSubstitutionCount() > 0) 165 { 166 // clone the datablock and perform substitutions 167 DebrisData* orig_db = debris_data; 168 debris_data = new DebrisData(*orig_db, true); 169 orig_db->performSubstitutions(debris_data, mChoreographer, mGroup_index); 170 } 171} 172 173//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 174 175class afxEA_DebrisDesc : public afxEffectAdapterDesc, public afxEffectDefs 176{ 177 static afxEA_DebrisDesc desc; 178 179public: 180 virtual bool testEffectType(const SimDataBlock*) const; 181 virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const; 182 virtual bool runsOnServer(const afxEffectWrapperData*) const { return false; } 183 virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; } 184 185 virtual afxEffectWrapper* create() const { return new afxEA_Debris; } 186}; 187 188afxEA_DebrisDesc afxEA_DebrisDesc::desc; 189 190bool afxEA_DebrisDesc::testEffectType(const SimDataBlock* db) const 191{ 192 return (typeid(DebrisData) == typeid(*db)); 193} 194 195bool afxEA_DebrisDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const 196{ 197 return (ew->use_as_cons_obj && timing.lifetime < 0); 198} 199 200//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 201