afxEA_ConsoleMessage.cpp
Engine/source/afx/ea/afxEA_ConsoleMessage.cpp
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Detailed Description
1 2 3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames 5// Copyright (C) 2015 Faust Logic, Inc. 6// 7// Permission is hereby granted, free of charge, to any person obtaining a copy 8// of this software and associated documentation files (the "Software"), to 9// deal in the Software without restriction, including without limitation the 10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 11// sell copies of the Software, and to permit persons to whom the Software is 12// furnished to do so, subject to the following conditions: 13// 14// The above copyright notice and this permission notice shall be included in 15// all copies or substantial portions of the Software. 16// 17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 23// IN THE SOFTWARE. 24// 25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 26 27#include <typeinfo> 28#include "afx/arcaneFX.h" 29#include "afx/afxEffectDefs.h" 30#include "afx/afxEffectWrapper.h" 31#include "afx/afxChoreographer.h" 32#include "afx/ce/afxConsoleMessage.h" 33 34//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 35// afxEA_ConsoleMessage 36 37class afxEA_ConsoleMessage : public afxEffectWrapper 38{ 39 typedef afxEffectWrapper Parent; 40 41 afxConsoleMessageData* message_data; 42 bool displayed; 43 44 void do_runtime_substitutions(); 45 46public: 47 /*C*/ afxEA_ConsoleMessage(); 48 49 virtual bool isDone() { return displayed; } 50 51 virtual void ea_set_datablock(SimDataBlock*); 52 virtual bool ea_start(); 53 virtual bool ea_update(F32 dt); 54}; 55 56//~~~~~~~~~~~~~~~~~~~~// 57 58afxEA_ConsoleMessage::afxEA_ConsoleMessage() 59{ 60 message_data = 0; 61 displayed = false; 62} 63 64void afxEA_ConsoleMessage::ea_set_datablock(SimDataBlock* db) 65{ 66 message_data = dynamic_cast<afxConsoleMessageData*>(db); 67} 68 69bool afxEA_ConsoleMessage::ea_start() 70{ 71 if (!message_data) 72 { 73 Con::errorf("afxEA_ConsoleMessage::ea_start() -- missing or incompatible datablock."); 74 return false; 75 } 76 77 do_runtime_substitutions(); 78 79 return true; 80} 81 82bool afxEA_ConsoleMessage::ea_update(F32 dt) 83{ 84 if (!displayed) 85 { 86 if (message_data->message_str != ST_NULLSTRING) 87 Con::printf("ConsoleMessage: \"%s\"", message_data->message_str); 88 displayed = true; 89 } 90 91 return true; 92} 93 94void afxEA_ConsoleMessage::do_runtime_substitutions() 95{ 96 // only clone the datablock if there are substitutions 97 if (message_data->getSubstitutionCount() > 0) 98 { 99 // clone the datablock and perform substitutions 100 afxConsoleMessageData* orig_db = message_data; 101 message_data = new afxConsoleMessageData(*orig_db, true); 102 orig_db->performSubstitutions(message_data, mChoreographer, mGroup_index); 103 } 104} 105 106//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 107 108class afxEA_ConsoleMessageDesc : public afxEffectAdapterDesc, public afxEffectDefs 109{ 110 static afxEA_ConsoleMessageDesc desc; 111 112public: 113 virtual bool testEffectType(const SimDataBlock*) const; 114 virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const { return false; } 115 virtual bool runsOnServer(const afxEffectWrapperData*) const { return true; } 116 virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; } 117 virtual bool isPositional(const afxEffectWrapperData*) const { return false; } 118 119 virtual afxEffectWrapper* create() const { return new afxEA_ConsoleMessage; } 120}; 121 122afxEA_ConsoleMessageDesc afxEA_ConsoleMessageDesc::desc; 123 124bool afxEA_ConsoleMessageDesc::testEffectType(const SimDataBlock* db) const 125{ 126 return (typeid(afxConsoleMessageData) == typeid(*db)); 127} 128 129//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 130