Torque3D Documentation / _generateds / afxEA_AreaDamage.cpp

afxEA_AreaDamage.cpp

Engine/source/afx/ea/afxEA_AreaDamage.cpp

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  1
  2
  3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
  5// Copyright (C) 2015 Faust Logic, Inc.
  6//
  7// Permission is hereby granted, free of charge, to any person obtaining a copy
  8// of this software and associated documentation files (the "Software"), to
  9// deal in the Software without restriction, including without limitation the
 10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 11// sell copies of the Software, and to permit persons to whom the Software is
 12// furnished to do so, subject to the following conditions:
 13//
 14// The above copyright notice and this permission notice shall be included in
 15// all copies or substantial portions of the Software.
 16//
 17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 23// IN THE SOFTWARE.
 24//
 25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 26
 27#include <typeinfo>
 28#include "afx/arcaneFX.h"
 29
 30#include "afx/afxEffectDefs.h"
 31#include "afx/afxEffectWrapper.h"
 32#include "afx/afxChoreographer.h"
 33#include "afx/ce/afxAreaDamage.h"
 34
 35//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 36// afxEA_AreaDamage 
 37
 38class afxEA_AreaDamage : public afxEffectWrapper
 39{
 40  typedef afxEffectWrapper Parent;
 41
 42  afxAreaDamageData*  damage_data;
 43  Point3F             impact_pos;
 44  bool                damage_is_done;
 45  SceneObject*        cons_obj;
 46
 47  void                do_runtime_substitutions();
 48  void                deal_area_damage();
 49  void                apply_damage(ShapeBase*, F32 damage, const char* flavor, Point3F& pos);
 50  void                apply_impulse(ShapeBase*, F32 impulse, Point3F& pos);
 51  void                notify_damage_source(ShapeBase* damaged, F32 damage, const char* flavor, Point3F& pos);
 52
 53public:
 54  /*C*/               afxEA_AreaDamage();
 55  /*C*/               ~afxEA_AreaDamage();
 56
 57  virtual bool        isDone();
 58
 59  virtual void        ea_set_datablock(SimDataBlock*);
 60  virtual bool        ea_start();
 61  virtual bool        ea_update(F32 dt);
 62  virtual void        ea_finish(bool was_stopped);
 63};
 64
 65//~~~~~~~~~~~~~~~~~~~~//
 66
 67afxEA_AreaDamage::afxEA_AreaDamage()
 68{
 69  damage_data = 0;
 70  impact_pos.zero();
 71  damage_is_done = false;
 72  cons_obj = 0;
 73}
 74
 75afxEA_AreaDamage::~afxEA_AreaDamage()
 76{
 77  if (damage_data && damage_data->isTempClone())
 78    delete damage_data;
 79  damage_data = 0;
 80}
 81
 82bool afxEA_AreaDamage::isDone() 
 83{ 
 84  return damage_is_done;
 85}
 86
 87void afxEA_AreaDamage::ea_set_datablock(SimDataBlock* db)
 88{
 89  damage_data = dynamic_cast<afxAreaDamageData*>(db);
 90}
 91
 92bool afxEA_AreaDamage::ea_start()
 93{
 94  if (!damage_data)
 95  {
 96    Con::errorf("afxEA_AreaDamage::ea_start() -- missing or incompatible datablock.");
 97    return false;
 98  }
 99
100  do_runtime_substitutions();
101
102  return true;
103}
104
105bool afxEA_AreaDamage::ea_update(F32 dt)
106{
107  if (!damage_is_done)
108  {
109    afxConstraint* pos_cons = getPosConstraint();
110    if (pos_cons)
111    {
112      pos_cons->getPosition(impact_pos);
113      cons_obj = pos_cons->getSceneObject();
114    }
115
116    deal_area_damage();
117
118    damage_is_done = true;
119  }
120
121  return true;
122}
123
124void afxEA_AreaDamage::ea_finish(bool was_stopped)
125{
126  damage_is_done = false;
127}
128
129void afxEA_AreaDamage::do_runtime_substitutions()
130{
131  // only clone the datablock if there are substitutions
132  if (damage_data->getSubstitutionCount() > 0)
133  {
134    // clone the datablock and perform substitutions
135    afxAreaDamageData* orig_db = damage_data;
136    damage_data = new afxAreaDamageData(*orig_db, true);
137    orig_db->performSubstitutions(damage_data, mChoreographer, mGroup_index);
138  }
139}
140
141// radiusDamage(%sourceObject, %position, %radius, %damage, %damageType, %impulse, %excluded)
142
143void afxEA_AreaDamage::deal_area_damage()
144{ 
145  // initContainerRadiusSearch -- afterwards Container::mSearchList contains objects within radius sorted by distance
146  gServerContainer.initRadiusSearch(impact_pos, damage_data->radius, ShapeBaseObjectType);
147  
148  F32 halfradius = damage_data->radius*0.5f;
149
150  const Vector<SimObjectPtr<SceneObject>*>& list = gServerContainer.getRadiusSearchList();
151  for (S32 i = 0; i < list.size(); i++)
152  {
153    if (!list[i]->isNull())
154    {
155      ShapeBase* shape = dynamic_cast<ShapeBase*>((SceneObject*)(*list[i]));
156      if (!shape || (shape->getTypeMask() & CameraObjectType))
157        continue;
158
159      if (damage_data->exclude_cons_obj && cons_obj == *list[i])
160        continue;
161
162#if 0 // AFX_T3D_DISABLED -- calcExplosionCoverage() is a script function
163      // so we currently assign a coverage value of 1.0.
164
165      VehicleObjectType;
166      F32 coverage = calcExplosionCoverage(impact_pos, shape, mask);
167      if (coverage == 0.0f)
168        continue;
169#else
170      F32 coverage = 1.0f;
171#endif
172
173      // calulate distance
174      Point3F pos;
175      shape->getWorldBox().getCenter(&pos);
176      F32 dist = (pos - impact_pos).len();
177
178      F32 min_dist = shape->getWorldBox().len_x();
179      if (shape->getWorldBox().len_y() < min_dist)
180        min_dist = shape->getWorldBox().len_y();
181      if (shape->getWorldBox().len_z() < min_dist)
182        min_dist = shape->getWorldBox().len_z();
183
184      dist -= min_dist;
185      if (dist < 0)
186        dist = 0;
187
188      F32 dist_scale = (dist < halfradius) ? 1.0f : 1.0f - ((dist - halfradius)/halfradius);
189
190      F32 damage = damage_data->amount*coverage*dist_scale;
191      apply_damage(shape, damage, damage_data->flavor, impact_pos);
192      apply_impulse(shape, damage_data->impulse*dist_scale, impact_pos);
193
194      if (damage_data->notify_damage_src)
195        notify_damage_source(shape, damage, damage_data->flavor, impact_pos);
196    }
197  }
198}
199
200void afxEA_AreaDamage::notify_damage_source(ShapeBase* damaged, F32 damage, const char* flavor, Point3F& pos)
201{
202  if (mIsZero(damage))
203    return;
204
205  char *posArg = Con::getArgBuffer(64);
206  dSprintf(posArg, 64, "%f %f %f", pos.x, pos.y, pos.z);
207
208  Con::executef(mChoreographer->getDataBlock(), "onInflictedAreaDamage",
209                mChoreographer->getIdString(),
210                damaged->getIdString(),
211                Con::getFloatArg(damage),
212                flavor,
213                posArg);
214}
215
216void afxEA_AreaDamage::apply_damage(ShapeBase* shape, F32 damage, const char* flavor, Point3F& pos)
217{
218  if (mIsZero(damage))
219    return;
220
221  char *posArg = Con::getArgBuffer(64);
222  dSprintf(posArg, 64, "%f %f %f", pos.x, pos.y, pos.z);
223
224  Con::executef(shape, "damage", 
225                mChoreographer->getIdString(),
226                posArg,
227                Con::getFloatArg(damage), 
228                flavor);
229}
230
231void afxEA_AreaDamage::apply_impulse(ShapeBase* shape, F32 impulse, Point3F& pos)
232{
233  if (impulse <= 0.0f)
234    return;
235
236  Point3F center; shape->getWorldBox().getCenter(&center);
237  VectorF impulse_vec = center - pos;
238  impulse_vec.normalizeSafe();
239  impulse_vec *= impulse;
240  shape->applyImpulse(pos, impulse_vec); 
241}
242
243//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
244
245class afxEA_AreaDamageDesc : public afxEffectAdapterDesc, public afxEffectDefs 
246{
247  static afxEA_AreaDamageDesc desc;
248
249public:
250  virtual bool  testEffectType(const SimDataBlock*) const;
251  virtual bool  requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const { return false; }
252  virtual bool  runsOnServer(const afxEffectWrapperData*) const { return true; }
253  virtual bool  runsOnClient(const afxEffectWrapperData*) const { return false; }
254
255  virtual afxEffectWrapper* create() const { return new afxEA_AreaDamage; }
256};
257
258afxEA_AreaDamageDesc afxEA_AreaDamageDesc::desc;
259
260bool afxEA_AreaDamageDesc::testEffectType(const SimDataBlock* db) const
261{
262  return (typeid(afxAreaDamageData) == typeid(*db));
263}
264
265//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
266