afxEA_AnimLock.cpp
Engine/source/afx/ea/afxEA_AnimLock.cpp
Classes:
class
class
Detailed Description
1 2 3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames 5// Copyright (C) 2015 Faust Logic, Inc. 6// 7// Permission is hereby granted, free of charge, to any person obtaining a copy 8// of this software and associated documentation files (the "Software"), to 9// deal in the Software without restriction, including without limitation the 10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 11// sell copies of the Software, and to permit persons to whom the Software is 12// furnished to do so, subject to the following conditions: 13// 14// The above copyright notice and this permission notice shall be included in 15// all copies or substantial portions of the Software. 16// 17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 23// IN THE SOFTWARE. 24// 25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 26 27#include <typeinfo> 28#include "afx/arcaneFX.h" 29#include "afx/afxEffectDefs.h" 30#include "afx/afxEffectWrapper.h" 31#include "afx/ce/afxAnimLock.h" 32 33//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 34// afxEA_AnimLock 35 36class afxEA_AnimLock : public afxEffectWrapper 37{ 38 typedef afxEffectWrapper Parent; 39 40 bool started; 41 U32 lock_tag; 42 43public: 44 /*C*/ afxEA_AnimLock(); 45 46 virtual bool ea_update(F32 dt); 47 virtual void ea_finish(bool was_stopped); 48}; 49 50//~~~~~~~~~~~~~~~~~~~~// 51 52afxEA_AnimLock::afxEA_AnimLock() 53{ 54 started = false; 55 lock_tag = 0; 56} 57 58bool afxEA_AnimLock::ea_update(F32 dt) 59{ 60 afxConstraint* pos_constraint = getPosConstraint(); 61 if (!started && pos_constraint != 0) 62 { 63 lock_tag = pos_constraint->lockAnimation(); 64 started = true; 65 } 66 67 return true; 68} 69 70void afxEA_AnimLock::ea_finish(bool was_stopped) 71{ 72 afxConstraint* pos_constraint = getPosConstraint(); 73 if (pos_constraint && lock_tag != 0) 74 { 75 pos_constraint->unlockAnimation(lock_tag); 76 } 77 78 started = false; 79} 80 81//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 82 83class afxEA_AnimLockDesc : public afxEffectAdapterDesc, public afxEffectDefs 84{ 85 static afxEA_AnimLockDesc desc; 86 87public: 88 virtual bool testEffectType(const SimDataBlock*) const; 89 virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const; 90 virtual bool runsOnServer(const afxEffectWrapperData*) const { return true; } 91 virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; } 92 virtual bool isPositional(const afxEffectWrapperData*) const { return false; } 93 94 virtual afxEffectWrapper* create() const { return new afxEA_AnimLock; } 95}; 96 97afxEA_AnimLockDesc afxEA_AnimLockDesc::desc; 98 99bool afxEA_AnimLockDesc::testEffectType(const SimDataBlock* db) const 100{ 101 return (typeid(afxAnimLockData) == typeid(*db)); 102} 103 104bool afxEA_AnimLockDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const 105{ 106 return (timing.lifetime < 0); 107} 108 109//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 110