afxDamage.cpp

Engine/source/afx/ce/afxDamage.cpp

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Public Defines

define
myOffset(field) (field, )

Public Functions

ConsoleDocClass(afxDamageData , "@brief A datablock that specifies <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> Damage <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">effect.\n\n</a>" "A Damage effect is useful <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a2732ab74fa0237854c2ba0f75f88a624">for</a> assigning damage with unusual timing that must be synchronized with other effects. They " "can be used <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> deal direct damage, radius damage, and damage over time. Negative damage amounts can be used <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a2732ab74fa0237854c2ba0f75f88a624">for</a> " "healing effects." "\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n\n</a>" " @ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">afxEffects\n</a>" " @ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">AFX\n</a>" " @ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">Datablocks\n</a>" )

Detailed Description

Public Defines

myOffset(field) (field, )

Public Functions

ConsoleDocClass(afxDamageData , "@brief A datablock that specifies <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> Damage <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">effect.\n\n</a>" "A Damage effect is useful <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a2732ab74fa0237854c2ba0f75f88a624">for</a> assigning damage with unusual timing that must be synchronized with other effects. They " "can be used <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> deal direct damage, radius damage, and damage over time. Negative damage amounts can be used <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a2732ab74fa0237854c2ba0f75f88a624">for</a> " "healing effects." "\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n\n</a>" " @ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">afxEffects\n</a>" " @ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">AFX\n</a>" " @ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">Datablocks\n</a>" )

IMPLEMENT_CO_DATABLOCK_V1(afxDamageData )

  1
  2
  3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
  5// Copyright (C) 2015 Faust Logic, Inc.
  6//
  7// Permission is hereby granted, free of charge, to any person obtaining a copy
  8// of this software and associated documentation files (the "Software"), to
  9// deal in the Software without restriction, including without limitation the
 10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 11// sell copies of the Software, and to permit persons to whom the Software is
 12// furnished to do so, subject to the following conditions:
 13//
 14// The above copyright notice and this permission notice shall be included in
 15// all copies or substantial portions of the Software.
 16//
 17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 23// IN THE SOFTWARE.
 24//
 25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 26
 27#include "afx/arcaneFX.h"
 28
 29#include "console/consoleTypes.h"
 30#include "core/stream/bitStream.h"
 31
 32#include "afx/ce/afxDamage.h"
 33
 34//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
 35// afxDamageData
 36
 37IMPLEMENT_CO_DATABLOCK_V1(afxDamageData);
 38
 39ConsoleDocClass( afxDamageData,
 40   "@brief A datablock that specifies a Damage effect.\n\n"
 41
 42   "A Damage effect is useful for assigning damage with unusual timing that must be synchronized with other effects. They " 
 43   "can be used to deal direct damage, radius damage, and damage over time. Negative damage amounts can be used for "
 44   "healing effects."
 45   "\n\n"
 46
 47   "@ingroup afxEffects\n"
 48   "@ingroup AFX\n"
 49   "@ingroup Datablocks\n"
 50);
 51
 52afxDamageData::afxDamageData()
 53{
 54  label = ST_NULLSTRING;
 55  flavor = ST_NULLSTRING;
 56  amount = 0;
 57  repeats = 1;
 58  ad_amount = 0;
 59  radius = 0;
 60  impulse = 0;
 61}
 62
 63afxDamageData::afxDamageData(const afxDamageData& other, bool temp_clone) : GameBaseData(other, temp_clone)
 64{
 65  label = other.label;
 66  flavor = other.flavor;
 67  amount = other.amount;
 68  repeats = other.repeats;
 69  ad_amount = other.ad_amount;
 70  radius = other.radius;
 71  impulse = other.impulse;
 72}
 73
 74#define myOffset(field) Offset(field, afxDamageData)
 75
 76void afxDamageData::initPersistFields()
 77{
 78  addField("label",               TypeString,     myOffset(label),
 79    "An arbitrary string which is passed as an argument to a spell's onDamage() script "
 80    "method. It can be used to identify which damage effect the damage came from in "
 81    "cases where more than one damage effect is used in a single spell.");
 82  addField("flavor",              TypeString,     myOffset(flavor),
 83    "An arbitrary string which is passed as an argument to a spell's onDamage() script "
 84    "method. It is used to classify a type of damage such as 'melee', 'magical', or "
 85    "'fire'.");
 86  addField("directDamage",        TypeF32,        myOffset(amount),
 87    "An amount of direct damage to inflict on a target.");
 88  addField("directDamageRepeats", TypeS8,         myOffset(repeats),
 89    "The number of times to inflict the damage specified by directDamage. Values "
 90    "greater than 1 inflict damage over time, with the amount of directDamage "
 91    "repeatedly dealt at evenly spaced intervals over the lifetime of the effect.");
 92  addField("areaDamage",          TypeF32,        myOffset(ad_amount),
 93    "An amount of area damage to inflict on a target. Objects within half the radius "
 94    "receive full damage which then diminishes out to the full distance of "
 95    "areaDamageRadius.");
 96  addField("areaDamageRadius",    TypeF32,        myOffset(radius),
 97    "Radius centered at the effect position in which damage will be applied.");
 98  addField("areaDamageImpulse",   TypeF32,        myOffset(impulse),
 99    "Specifies an amount of force to apply to damaged objects. Objects within half the "
100    "radius receive full impulse which then diminishes out to the full distance of "
101    "areaDamageRadius.");
102
103  Parent::initPersistFields();
104}
105
106bool afxDamageData::onAdd()
107{
108  if (Parent::onAdd() == false)
109    return false;
110
111  return true;
112}
113
114void afxDamageData::packData(BitStream* stream)
115{
116   Parent::packData(stream);
117
118  stream->writeString(label);
119  stream->writeString(flavor);
120  stream->write(amount);
121  stream->write(repeats);
122  stream->write(ad_amount);
123  stream->write(radius);
124  stream->write(impulse);
125}
126
127void afxDamageData::unpackData(BitStream* stream)
128{
129  Parent::unpackData(stream);
130
131  label = stream->readSTString();
132  flavor = stream->readSTString();
133  stream->read(&amount);
134  stream->read(&repeats);
135  stream->read(&ad_amount);
136  stream->read(&radius);
137  stream->read(&impulse);
138}
139
140
141//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
142