afxCameraShake.h
Engine/source/afx/ce/afxCameraShake.h
Classes:
class
Detailed Description
1 2 3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames 5// Copyright (C) 2015 Faust Logic, Inc. 6// 7// Permission is hereby granted, free of charge, to any person obtaining a copy 8// of this software and associated documentation files (the "Software"), to 9// deal in the Software without restriction, including without limitation the 10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 11// sell copies of the Software, and to permit persons to whom the Software is 12// furnished to do so, subject to the following conditions: 13// 14// The above copyright notice and this permission notice shall be included in 15// all copies or substantial portions of the Software. 16// 17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 23// IN THE SOFTWARE. 24// 25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 26 27#ifndef _AFX_CAMERA_SHAKE_H_ 28#define _AFX_CAMERA_SHAKE_H_ 29 30class afxCameraShakeData : public GameBaseData 31{ 32 typedef GameBaseData Parent; 33 34public: 35 VectorF camShakeFreq; 36 VectorF camShakeAmp; 37 F32 camShakeRadius; 38 F32 camShakeFalloff; 39 40public: 41 /*C*/ afxCameraShakeData(); 42 /*C*/ afxCameraShakeData(const afxCameraShakeData&, bool = false); 43 44 virtual bool onAdd(); 45 virtual void packData(BitStream*); 46 virtual void unpackData(BitStream*); 47 48 virtual bool allowSubstitutions() const { return true; } 49 50 static void initPersistFields(); 51 52 DECLARE_CONOBJECT(afxCameraShakeData); 53 DECLARE_CATEGORY("AFX"); 54}; 55 56//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 57 58#endif // _AFX_CAMERA_SHAKE_H_ 59