afxBillboard.h
Engine/source/afx/ce/afxBillboard.h
Classes:
class
class
Public Defines
define
Public Typedefs
afxBillboard_BlendStyle
Public Functions
Detailed Description
Public Defines
BLEND_UNDEFINED()
Public Typedefs
typedef afxBillboardData::BlendStyle afxBillboard_BlendStyle
Public Functions
DefineEnumType(afxBillboard_BlendStyle )
1 2 3//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 4// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames 5// Copyright (C) 2015 Faust Logic, Inc. 6// 7// Permission is hereby granted, free of charge, to any person obtaining a copy 8// of this software and associated documentation files (the "Software"), to 9// deal in the Software without restriction, including without limitation the 10// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 11// sell copies of the Software, and to permit persons to whom the Software is 12// furnished to do so, subject to the following conditions: 13// 14// The above copyright notice and this permission notice shall be included in 15// all copies or substantial portions of the Software. 16// 17// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 22// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 23// IN THE SOFTWARE. 24// 25//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 26 27#ifndef _AFX_BILLBOARD_H_ 28#define _AFX_BILLBOARD_H_ 29 30#include "afx/afxEffectDefs.h" 31 32#define BLEND_UNDEFINED GFXBlend_COUNT 33 34class afxBillboardData : public GameBaseData, public afxEffectDefs 35{ 36 typedef GameBaseData Parent; 37 38public: 39 // This enum specifies common blend settings with predefined values 40 // for src/dst blend factors. 41 enum BlendStyle { 42 BlendUndefined, 43 BlendNormal, 44 BlendAdditive, 45 BlendSubtractive, 46 BlendPremultAlpha, 47 BlendUser, 48 }; 49 50public: 51 StringTableEntry txr_name; 52 GFXTexHandle txr; 53 54 LinearColorF color; 55 Point2F texCoords[4]; 56 Point2F dimensions; 57 S32 blendStyle; 58 GFXBlend srcBlendFactor; 59 GFXBlend dstBlendFactor; 60 61public: 62 /*C*/ afxBillboardData(); 63 /*C*/ afxBillboardData(const afxBillboardData&, bool = false); 64 65 virtual void packData(BitStream*); 66 virtual void unpackData(BitStream*); 67 68 bool preload(bool server, String &errorStr); 69 70 virtual bool allowSubstitutions() const { return true; } 71 72 static void initPersistFields(); 73 74 DECLARE_CONOBJECT(afxBillboardData); 75 DECLARE_CATEGORY("AFX"); 76}; 77 78typedef afxBillboardData::BlendStyle afxBillboard_BlendStyle; 79DefineEnumType( afxBillboard_BlendStyle ); 80 81 82//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 83// afxBillboard 84 85class afxBillboard : public GameBase, public afxEffectDefs 86{ 87 typedef GameBase Parent; 88 friend class afxEA_Billboard; 89 90private: 91 afxBillboardData* mDataBlock; 92 93 F32 fade_amt; 94 bool is_visible; 95 S8 sort_priority; 96 LinearColorF live_color; 97 98 GFXStateBlockRef normal_sb; 99 GFXStateBlockRef reflected_sb; 100 101public: 102 /*C*/ afxBillboard(); 103 /*D*/ ~afxBillboard(); 104 105 virtual bool onNewDataBlock(GameBaseData* dptr, bool reload); 106 virtual bool onAdd(); 107 virtual void onRemove(); 108 109 void setFadeAmount(F32 amt) { fade_amt = amt; } 110 void setSortPriority(S8 priority) { sort_priority = priority; } 111 void setVisibility(bool flag) { is_visible = flag; } 112 113 virtual void prepRenderImage(SceneRenderState*); 114 115 void _renderBillboard(ObjectRenderInst*, SceneRenderState*, BaseMatInstance*); 116 117 DECLARE_CONOBJECT(afxBillboard); 118 DECLARE_CATEGORY("AFX"); 119}; 120 121//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// 122 123#endif // _AFX_BILLBOARD_H_ 124