advancedLightingFeatures.h
Engine/source/lighting/advanced/advancedLightingFeatures.h
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Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23#ifndef _ADVANCEDLIGHTINGFEATURES_H_ 24#define _ADVANCEDLIGHTINGFEATURES_H_ 25 26#ifndef _GFXENUMS_H_ 27#include "gfx/gfxEnums.h" 28#endif 29 30 31class AdvancedLightingFeatures 32{ 33public: 34 35 static void registerFeatures( const GFXFormat &deferredTargetFormat, const GFXFormat &lightInfoTargetFormat ); 36 static void unregisterFeatures(); 37 38private: 39 40 static bool smFeaturesRegistered; 41}; 42 43#endif // _ADVANCEDLIGHTINGFEATURES_H_ 44