Torque3D Documentation / _generateds / advancedLightingFeatures.cpp

advancedLightingFeatures.cpp

Engine/source/lighting/advanced/advancedLightingFeatures.cpp

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Detailed Description

  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#include "platform/platform.h"
 25#include "lighting/advanced/advancedLightingFeatures.h"
 26
 27#include "shaderGen/featureMgr.h"
 28#include "gfx/gfxStringEnumTranslate.h"
 29#include "materials/materialParameters.h"
 30#include "materials/materialFeatureTypes.h"
 31#include "materials/matTextureTarget.h"
 32#include "gfx/gfxDevice.h"
 33#include "core/util/safeDelete.h"
 34
 35#if defined( TORQUE_OS_WIN )
 36#  include "lighting/advanced/hlsl/gBufferConditionerHLSL.h"
 37#  include "lighting/advanced/hlsl/advancedLightingFeaturesHLSL.h"
 38#endif
 39#if defined( TORQUE_OPENGL )
 40#  include "lighting/advanced/glsl/gBufferConditionerGLSL.h"
 41#  include "lighting/advanced/glsl/advancedLightingFeaturesGLSL.h"
 42#endif
 43
 44
 45
 46bool AdvancedLightingFeatures::smFeaturesRegistered = false;
 47
 48void AdvancedLightingFeatures::registerFeatures( const GFXFormat &deferredTargetFormat, const GFXFormat &lightInfoTargetFormat )
 49{
 50   AssertFatal( !smFeaturesRegistered, "AdvancedLightingFeatures::registerFeatures() - Features already registered. Bad!" );
 51
 52   // If we ever need this...
 53   TORQUE_UNUSED(lightInfoTargetFormat);
 54
 55   ConditionerFeature *cond = NULL;
 56
 57   if(GFX->getAdapterType() == OpenGL)
 58   {
 59#if defined( TORQUE_OPENGL ) 
 60      cond = new GBufferConditionerGLSL( deferredTargetFormat, GBufferConditionerGLSL::ViewSpace );
 61      FEATUREMGR->registerFeature(MFT_DeferredConditioner, cond);
 62      FEATUREMGR->registerFeature(MFT_RTLighting, new DeferredRTLightingFeatGLSL());
 63      FEATUREMGR->registerFeature(MFT_NormalMap, new DeferredBumpFeatGLSL());
 64      FEATUREMGR->registerFeature(MFT_MinnaertShading, new DeferredMinnaertGLSL());
 65      FEATUREMGR->registerFeature(MFT_SubSurface, new DeferredSubSurfaceGLSL());
 66      FEATUREMGR->registerFeature(MFT_ReflectionProbes, new ReflectionProbeFeatGLSL);
 67#endif
 68   }
 69   else
 70   {
 71#if defined( TORQUE_OS_WIN )
 72      cond = new GBufferConditionerHLSL( deferredTargetFormat, GBufferConditionerHLSL::ViewSpace );
 73      FEATUREMGR->registerFeature(MFT_DeferredConditioner, cond);
 74      FEATUREMGR->registerFeature(MFT_RTLighting, new DeferredRTLightingFeatHLSL());
 75      FEATUREMGR->registerFeature(MFT_NormalMap, new DeferredBumpFeatHLSL());
 76      FEATUREMGR->registerFeature(MFT_MinnaertShading, new DeferredMinnaertHLSL());
 77      FEATUREMGR->registerFeature(MFT_SubSurface, new DeferredSubSurfaceHLSL());
 78      FEATUREMGR->registerFeature(MFT_ReflectionProbes, new ReflectionProbeFeatHLSL);
 79#endif
 80   }
 81
 82   NamedTexTarget *target = NamedTexTarget::find( "deferred" );
 83   if ( target )
 84      target->setConditioner( cond );
 85
 86   smFeaturesRegistered = true;
 87}
 88
 89void AdvancedLightingFeatures::unregisterFeatures()
 90{
 91   NamedTexTarget *target = NamedTexTarget::find( "deferred" );
 92   if ( target )
 93      target->setConditioner( NULL );
 94
 95   FEATUREMGR->unregisterFeature(MFT_DeferredConditioner);
 96   FEATUREMGR->unregisterFeature(MFT_RTLighting);
 97   FEATUREMGR->unregisterFeature(MFT_NormalMap);
 98   FEATUREMGR->unregisterFeature(MFT_MinnaertShading);
 99   FEATUREMGR->unregisterFeature(MFT_SubSurface);
100
101   smFeaturesRegistered = false;
102}
103