VHumanoidActorData
Engine/source/Verve/VActor/Humanoid/VHumanoidActorData.h
Public Types
enum
eAnimationList { k_IdleAnimation = Parent::k_NextAnimation + 0 k_WalkForwardAnimation = Parent::k_NextAnimation + 1 k_WalkBackwardAnimation = Parent::k_NextAnimation + 2 k_RunForwardAnimation = Parent::k_NextAnimation + 3 k_RunBackwardAnimation = Parent::k_NextAnimation + 4 k_SwimIdleAnimation = Parent::k_NextAnimation + 5 k_SwimForwardAnimation = Parent::k_NextAnimation + 6 k_SwimBackwardAnimation = Parent::k_NextAnimation + 7 k_HeadHorizontalAnimation = Parent::k_NextAnimation + 8 k_HeadVerticalAnimation = Parent::k_NextAnimation + 9 k_ArmsUpDownAnimation = Parent::k_NextAnimation + 10 k_NextAnimation = Parent::k_NextAnimation + 11 }
enum
ePhysicsStateList { k_OnGroundPhysics = Parent::k_NextPhysicsState + 0 k_InAirPhysics = Parent::k_NextPhysicsState + 1 k_InWaterPhysics = Parent::k_NextPhysicsState + 2 k_NextPhysicsState = Parent::k_NextPhysicsState + 3 }
Private Types
Parent
Public Friends
class
Public Functions
Detailed Description
Public Types
eAnimationList
Enumerator
- k_IdleAnimation = Parent::k_NextAnimation + 0
- k_WalkForwardAnimation = Parent::k_NextAnimation + 1
- k_WalkBackwardAnimation = Parent::k_NextAnimation + 2
- k_RunForwardAnimation = Parent::k_NextAnimation + 3
- k_RunBackwardAnimation = Parent::k_NextAnimation + 4
- k_SwimIdleAnimation = Parent::k_NextAnimation + 5
- k_SwimForwardAnimation = Parent::k_NextAnimation + 6
- k_SwimBackwardAnimation = Parent::k_NextAnimation + 7
- k_HeadHorizontalAnimation = Parent::k_NextAnimation + 8
- k_HeadVerticalAnimation = Parent::k_NextAnimation + 9
- k_ArmsUpDownAnimation = Parent::k_NextAnimation + 10
- k_NextAnimation = Parent::k_NextAnimation + 11
ePhysicsStateList
Enumerator
- k_OnGroundPhysics = Parent::k_NextPhysicsState + 0
- k_InAirPhysics = Parent::k_NextPhysicsState + 1
- k_InWaterPhysics = Parent::k_NextPhysicsState + 2
- k_NextPhysicsState = Parent::k_NextPhysicsState + 3
Private Types
typedef VActorData Parent
Public Friends
Public Functions
VHumanoidActorData(void )
DECLARE_CONOBJECT(VHumanoidActorData )
preload(bool server, String & errorStr)
Reimplemented from: ShapeBaseData