TSSortedMesh::Cluster
Engine/source/ts/tsSortedMesh.h
This is a group of primitives that belong "together" in the rendering sequence.
Public Attributes
go to this cluster if in back of plane, if backCluster<0, no cluster if frontCluster==backCluster, no plane to test against...
go to this cluster if in front of plane, if frontCluster<0, no cluster
Detailed Description
This is a group of primitives that belong "together" in the rendering sequence.
For example, if a player model had a helmet with a translucent visor, the visor would be a Cluster.
Public Attributes
S32 backCluster
go to this cluster if in back of plane, if backCluster<0, no cluster if frontCluster==backCluster, no plane to test against...
S32 endPrimitive
S32 frontCluster
go to this cluster if in front of plane, if frontCluster<0, no cluster
F32 k
Point3F normal
S32 startPrimitive