Torque3D Documentation / _generateds / SFXWorld::Scope

SFXWorld::Scope

Engine/source/sfx/sfxWorld.h

Record for objects that are currently in scope.

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Public Attributes

The object defining this scope.

Sort key on scope stack.

The soundscape instance.

Public Functions

Scope(F32 sortValue, Object object)

Detailed Description

Record for objects that are currently in scope.

Public Attributes

Object mObject 

The object defining this scope.

If this is a portal, we transition between this space and the space above us in the stack.

F32 mSortValue 

Sort key on scope stack.

This is used to establish an ordering between the ambient spaces that the listener is in concurrently.

SFXSoundscape * mSoundscape 

The soundscape instance.

Only objects for which the listener actually is in one of the sound zones, will have an associated soundscape.

Public Functions

Scope()

Scope(F32 sortValue, Object object)