RenderPassData::TexSlotT
Engine/source/materials/processedMaterial.h
Public Attributes
This is the default type of texture which is valid with most texture types.
Only valid when the texture type is set to Material::TexTarget.
Detailed Description
Public Attributes
GFXTexHandle texObject
This is the default type of texture which is valid with most texture types.
see:
NamedTexTargetRef texTarget
Only valid when the texture type is set to Material::TexTarget.
see: