Torque3D Documentation / _generateds / ProbeRenderInst

ProbeRenderInst

Engine/source/renderInstance/renderProbeMgr.h

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Public Types

enum
ProbeShapeType {
  Box = 0
  Sphere = 1
  Skylight = 2
}

Public Attributes

Detailed Description

Public Types

ProbeShapeType

Enumerator

Box = 0

Sphere shaped.

Sphere = 1

Box-based shape.

Skylight = 2

Public Attributes

F32 mAtten 
Box3F mBounds 
U32 mCubemapIndex 
bool mDirty 
Point3F mExtents 
GFXCubemapHandle mIrradianceCubemap 
bool mIsEnabled 
Point3F mPosition 
GFXCubemapHandle mPrefilterCubemap 
F32 mPriority 

The priority of this light used for light and shadow scoring.

U32 mProbeIdx 
Point3F mProbeRefOffset 
Point3F mProbeRefScale 
ProbeShapeType mProbeShapeType 
F32 mRadius 
F32 mScore 

A temporary which holds the score used when prioritizing lights for rendering.

MatrixF mTransform