PlayerData::ActionAnimation
Engine/source/T3D/player.h
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Public Attributes
Dir of animation ground transform.
Scale animation by velocity.
Detailed Description
Public Attributes
bool death
Are we dying?
VectorF dir
Dir of animation ground transform.
const char * name
Sequence name.
S32 sequence
Sequence index.
F32 speed
Speed in m/s.
bool velocityScale
Scale animation by velocity.