Player::Death

Engine/source/T3D/player.h

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Public Functions

Detailed Description

Public Attributes

VectorF curNormal 
F32 curSink 
F32 lastPos 
Point3F posAdd 
VectorF rotate 

Public Functions

Death()

clear()

fallToGround(F32 adjust, const Point3F & pos, F32 zrot, F32 boxRad)

getPosAdd()

haveVelocity()

initFall()