Player::DeathEngine/source/T3D/player.hMore...Public AttributesVectorF curNormal F32 curSink F32 lastPos Point3F posAdd VectorF rotate Public Functions Death() void clear() MatrixF * fallToGround(F32 adjust, const Point3F & pos, F32 zrot, F32 boxRad) VectorF getPosAdd() bool haveVelocity() void initFall() Detailed DescriptionPublic AttributesVectorF curNormal F32 curSink F32 lastPos Point3F posAdd VectorF rotate Public FunctionsDeath() clear() fallToGround(F32 adjust, const Point3F & pos, F32 zrot, F32 boxRad) getPosAdd() haveVelocity() initFall()