Torque3D Documentation / _generateds / PersistInfo::PersistChunk

PersistInfo::PersistChunk

Engine/source/lighting/common/scenePersist.h

More...

Public Types

enum
_Anonymous_ {
  MissionChunkType = 0
  InteriorChunkType 
  TerrainChunkType 
  AtlasLightMapChunkType 
}

Public Attributes

Public Functions

bool
bool

Detailed Description

Public Types

@109

Enumerator

MissionChunkType = 0
InteriorChunkType
TerrainChunkType
AtlasLightMapChunkType

Public Attributes

U32 mChunkCRC 
U32 mChunkType 

Public Functions

~PersistChunk()

read(Stream & )

Reimplemented by: blTerrainChunk

write(Stream & )

Reimplemented by: blTerrainChunk