PersistInfo::PersistChunk
Engine/source/lighting/common/scenePersist.h
Public Types
enum
_Anonymous_ { MissionChunkType = 0 InteriorChunkType TerrainChunkType AtlasLightMapChunkType }
Public Attributes
Public Functions
Detailed Description
Public Types
@109
Enumerator
- MissionChunkType = 0
- InteriorChunkType
- TerrainChunkType
- AtlasLightMapChunkType
Public Attributes
U32 mChunkCRC
U32 mChunkType
Public Functions
~PersistChunk()
read(Stream & )
Reimplemented by: blTerrainChunk
write(Stream & )
Reimplemented by: blTerrainChunk