Torque3D Documentation / _generateds / NetConnection::PacketNotify

NetConnection::PacketNotify

Engine/source/sim/netConnection.h

Structure to track packets and what we sent over them.

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Public Attributes

Linked list of events sent over this packet.

Linked list of ghost updates we sent in this packet.

bool

Did the max rate change on this packet?

Next packet sent.

bool

Did the rate change on this packet?

Timestampe, when we sent this packet.

SubPacketRef *

Defined by subclass - used as desired.

Public Functions

Detailed Description

Structure to track packets and what we sent over them.

We need to know what is sent in each packet, so that if a packet is dropped, we know what to resend. This is the structure we use to track this data.

Public Attributes

NetEventNote * eventList 

Linked list of events sent over this packet.

GhostRef * ghostList 

Linked list of ghost updates we sent in this packet.

bool maxRateChanged 

Did the max rate change on this packet?

PacketNotify * nextPacket 

Next packet sent.

bool rateChanged 

Did the rate change on this packet?

U32 sendTime 

Timestampe, when we sent this packet.

SubPacketRef * subList 

Defined by subclass - used as desired.

Public Functions

PacketNotify()