NetConnection::GhostRef
Engine/source/sim/netConnection.h
Structure to track ghost references in packets.
Public Attributes
Flags from GhostInfo::Flags.
GhostRef *
Next update we sent for this ghost.
Detailed Description
Structure to track ghost references in packets.
Every packet we send out with an update from a ghost causes one of these to be allocated. mask is used to track what states were sent; that way if a packet is dropped, we can easily manipulate the stored states and figure out what if any data we need to resend.