Torque3D Documentation / _generateds / LightingShaderConstants

LightingShaderConstants

Engine/source/lighting/shadowMap/lightShadowMap.h

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Detailed Description

Public Attributes

GFXShaderConstHandle * mAtlasScaleSC 
GFXShaderConstHandle * mAtlasXOffsetSC 
GFXShaderConstHandle * mAtlasYOffsetSC 
GFXShaderConstHandle * mCookieMapSC 
GFXShaderConstHandle * mFadeStartLength 
GFXShaderConstHandle * mFarPlaneScalePSSM 
GFXShaderConstHandle * mHasVectorLightSC 
bool mInit 
GFXShaderConstHandle * mLightAmbientSC 
GFXShaderConstHandle * mLightConfigDataSC 
GFXShaderConstHandle * mLightDiffuseSC 
GFXShaderConstHandle * mLightParamsSC 
GFXShaderConstHandle * mLightPositionSC 
GFXShaderConstHandle * mLightSpotDirSC 
GFXShaderConstHandle * mLightSpotParamsSC 
GFXShaderConstHandle * mOffsetXSC 
GFXShaderConstHandle * mOffsetYSC 
GFXShaderConstHandle * mOverDarkFactorPSSM 
GFXShaderConstHandle * mRandomDirsConst 
GFXShaderConstHandle * mScaleXSC 
GFXShaderConstHandle * mScaleYSC 
GFXShaderRef mShader 
GFXShaderConstHandle * mShadowMapSC 
GFXShaderConstHandle * mShadowMapSizeSC 
GFXShaderConstHandle * mShadowSoftnessConst 
GFXShaderConstHandle * mTapRotationTexSC 
GFXShaderConstHandle * mVectorLightBrightnessSC 
GFXShaderConstHandle * mVectorLightColorSC 
GFXShaderConstHandle * mVectorLightDirectionSC 
GFXShaderConstHandle * mViewToLightProjSC 
GFXShaderConstHandle * mWorldToLightProjSC