LightingShaderConstants
Engine/source/lighting/shadowMap/lightShadowMap.h
Public Attributes
bool
Public Functions
Detailed Description
Public Attributes
GFXShaderConstHandle * mAtlasScaleSC
GFXShaderConstHandle * mAtlasXOffsetSC
GFXShaderConstHandle * mAtlasYOffsetSC
GFXShaderConstHandle * mCookieMapSC
GFXShaderConstHandle * mFadeStartLength
GFXShaderConstHandle * mFarPlaneScalePSSM
GFXShaderConstHandle * mHasVectorLightSC
bool mInit
GFXShaderConstHandle * mLightAmbientSC
GFXShaderConstHandle * mLightConfigDataSC
GFXShaderConstHandle * mLightDiffuseSC
GFXShaderConstHandle * mLightParamsSC
GFXShaderConstHandle * mLightPositionSC
GFXShaderConstHandle * mLightSpotDirSC
GFXShaderConstHandle * mLightSpotParamsSC
GFXShaderConstHandle * mOffsetXSC
GFXShaderConstHandle * mOffsetYSC
GFXShaderConstHandle * mOverDarkFactorPSSM
GFXShaderConstHandle * mRandomDirsConst
GFXShaderConstHandle * mScaleXSC
GFXShaderConstHandle * mScaleYSC
GFXShaderRef mShader
GFXShaderConstHandle * mShadowMapSC
GFXShaderConstHandle * mShadowMapSizeSC
GFXShaderConstHandle * mShadowSoftnessConst
GFXShaderConstHandle * mTapRotationTexSC
GFXShaderConstHandle * mVectorLightBrightnessSC
GFXShaderConstHandle * mVectorLightColorSC
GFXShaderConstHandle * mVectorLightDirectionSC
GFXShaderConstHandle * mViewToLightProjSC
GFXShaderConstHandle * mWorldToLightProjSC
Public Functions
LightingShaderConstants()
~LightingShaderConstants()
_onShaderReload()
init(GFXShader * buffer)