LightAnimState

Engine/source/T3D/lightAnimData.h

The light animation state required by LightAnimData.

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Public Attributes

bool

If true light animation should be performed.

The length of time in seconds for a single playback of the light animation.

The phase used to offset the animation start time to vary the animation of nearby lights.

The set light brightness before animation occurs.

The set light color before animation occurs.

The set light transform before animation occurs.

Public Functions

Constructor.

Detailed Description

The light animation state required by LightAnimData.

Public Attributes

bool active 

If true light animation should be performed.

F32 animationPeriod 

The length of time in seconds for a single playback of the light animation.

F32 animationPhase 

The phase used to offset the animation start time to vary the animation of nearby lights.

F32 brightness 

The set light brightness before animation occurs.

LinearColorF color 

The set light color before animation occurs.

MatrixF transform 

The set light transform before animation occurs.

Public Functions

LightAnimState()

Constructor.