LightAnimState
Engine/source/T3D/lightAnimData.h
The light animation state required by LightAnimData.
Public Attributes
bool
If true light animation should be performed.
The length of time in seconds for a single playback of the light animation.
The phase used to offset the animation start time to vary the animation of nearby lights.
The set light brightness before animation occurs.
The set light color before animation occurs.
Public Functions
Constructor.
Detailed Description
The light animation state required by LightAnimData.
Public Attributes
bool active
If true light animation should be performed.
F32 animationPeriod
The length of time in seconds for a single playback of the light animation.
F32 animationPhase
The phase used to offset the animation start time to vary the animation of nearby lights.
F32 brightness
The set light brightness before animation occurs.
LinearColorF color
The set light color before animation occurs.
MatrixF transform
The set light transform before animation occurs.