GFXPrimitive
Engine/source/gfx/gfxStructs.h
Public Attributes
start of indices in buffer
how many prims to render
minimal value we will see in the indices
Public Functions
how many vertices... (used for locking, we lock from minIndex to minIndex + numVertices)
Detailed Description
Public Attributes
U32 minIndex
offset into vertex buffer to change where vertex[0] is
U32 numPrimitives
start of indices in buffer
U32 numVertices
how many prims to render
U32 startIndex
minimal value we will see in the indices
U32 startVertex
GFXPrimitiveType type
Public Functions
GFXPrimitive()
how many vertices... (used for locking, we lock from minIndex to minIndex + numVertices)