GFXPrimitive

Engine/source/gfx/gfxStructs.h

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Public Attributes

offset into vertex buffer to change where vertex[0] is

start of indices in buffer

how many prims to render

minimal value we will see in the indices

Public Functions

how many vertices... (used for locking, we lock from minIndex to minIndex + numVertices)

Detailed Description

Public Attributes

U32 minIndex 

offset into vertex buffer to change where vertex[0] is

U32 numPrimitives 

start of indices in buffer

U32 numVertices 

how many prims to render

U32 startIndex 

minimal value we will see in the indices

U32 startVertex 
GFXPrimitiveType type 

Public Functions

GFXPrimitive()

how many vertices... (used for locking, we lock from minIndex to minIndex + numVertices)