GFXAdapter
Engine/source/gfx/gfxAdapter.h
Public Types
enum
_Anonymous_ { MaxAdapterNameLen = 512 }
Public Attributes
List of available full-screen modes.
LUID for windows oculus support.
char
mName [MaxAdapterNameLen]
char
mOutputName [MaxAdapterNameLen]
The name of the display output device for the adapter, if any.
Supported shader model. 0.f means none supported.
Public Functions
Private Functions
Detailed Description
Public Types
@84
Enumerator
- MaxAdapterNameLen = 512
typedef Delegate< GFXDevice *(U32 adapterIndex)> CreateDeviceInstanceDelegate
Public Attributes
Vector< GFXVideoMode > mAvailableModes
List of available full-screen modes.
Windows can be any size, so we do not enumerate them here.
CreateDeviceInstanceDelegate mCreateDeviceInstanceDelegate
U32 mIndex
GFXAdapterLUID mLUID
LUID for windows oculus support.
char mName [MaxAdapterNameLen]
char mOutputName [MaxAdapterNameLen]
The name of the display output device for the adapter, if any.
For example under Windows, this could be: \.\DISPLAY1
F32 mShaderModel
Supported shader model. 0.f means none supported.
GFXAdapterType mType