Torque3D Documentation / _generateds / D3D11OculusTexture

D3D11OculusTexture

Engine/source/platform/input/oculusVR/oculusVRHMDDevice.cpp

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Public Attributes

ovrHmd
TexRtv [TextureCount]
ovrSwapTextureSet *

Public Static Attributes

Public Functions

bool
Init(ovrHmd _hmd, int sizeW, int sizeH)

Detailed Description

Public Attributes

ovrHmd hmd 
GFXDevice * Owner 
GFXTexHandle TexRtv [TextureCount]
ovrSwapTextureSet * TextureSet 

Public Static Attributes

const int TextureCount 

Public Functions

D3D11OculusTexture(GFXDevice * owner)

~D3D11OculusTexture()

AdvanceToNextTexture()

Reimplemented from: OculusTexture

Init(ovrHmd _hmd, int sizeW, int sizeH)