D3D11OculusTexture
Engine/source/platform/input/oculusVR/oculusVRHMDDevice.cpp
Public Attributes
Public Static Attributes
const int
Public Functions
D3D11OculusTexture(GFXDevice * owner)
bool
Init(ovrHmd _hmd, int sizeW, int sizeH)
Detailed Description
Public Attributes
ovrHmd hmd
GFXDevice * Owner
GFXTexHandle TexRtv [TextureCount]
ovrSwapTextureSet * TextureSet
Public Static Attributes
const int TextureCount
Public Functions
D3D11OculusTexture(GFXDevice * owner)
~D3D11OculusTexture()
AdvanceToNextTexture()
Reimplemented from: OculusTexture
Init(ovrHmd _hmd, int sizeW, int sizeH)