afxModelData

Engine/source/afx/ce/afxModel.h

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Classes:

Public Types

Parent 

Public Functions

bool
preload(bool server, String & errorStr)

Called to prepare the datablock for use, after it has been unpacked.

Public Static Functions

Detailed Description

Public Types

typedef GameBaseData Parent 

Public Attributes

F32 alpha_mult 
bool customAmbientForSelfIllumination 
LinearColorF customAmbientLighting 
F32 fog_mult 
U32 force_off_material_flags 
U32 force_on_material_flags 
bool overrideLightingOptions 
bool receiveLMLighting 
bool receiveSunLight 
char * remap_buffer 
StringTableEntry remap_txr_tags 
F32 seq_offset 
F32 seq_rate 
StringTableEntry sequence 
bool shadowEnable 
F32 shadowMaxVisibleDistance 
F32 shadowProjectionDistance 
U32 shadowSize 
F32 shadowSphereAdjust 
Resource< TSShape > shape 
StringTableEntry shapeName 
bool texture_filtering 
Vector< TextureTagRemapping > txr_tag_remappings 
bool use_vertex_alpha 
bool useAdaptiveSelfIllumination 
bool useCustomAmbientLighting 

Public Functions

afxModelData()

afxModelData(const afxModelData & , bool )

~afxModelData()

allowSubstitutions()

Reimplemented from: SimObject

DECLARE_CATEGORY("AFX" )

DECLARE_CONOBJECT(afxModelData )

onPerformSubstitutions()

Reimplemented from: SimDataBlock

packData(BitStream * stream)

Reimplemented from: SimDataBlock

preload(bool server, String & errorStr)

Reimplemented from: SimDataBlock

unpackData(BitStream * stream)

Reimplemented from: SimDataBlock

Public Static Functions

initPersistFields()