WindDeformationConstHandles
Engine/source/forest/windDeformation.h
Public Attributes
Public Functions
setConsts(SceneRenderState * state, const SceneData & sgData, GFXShaderConstBuffer * buffer)
Detailed Description
Public Attributes
GFXShaderConstHandle * mWindDirAndSpeed
GFXShaderConstHandle * mWindParams
Public Functions
init(GFXShader * shader)
Reimplemented from: ShaderFeatureConstHandles
setConsts(SceneRenderState * state, const SceneData & sgData, GFXShaderConstBuffer * buffer)
Reimplemented from: ShaderFeatureConstHandles