Torque3D Documentation / _generateds / VisibilityFeatGLSL

VisibilityFeatGLSL

Engine/source/shaderGen/GLSL/shaderFeatureGLSL.h

Visibility.

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Protected Attributes

Public Functions

Identifies what type of blending a feature uses.

Returns the name of this feature.

Returns the resource requirements of this feature based on what other features are present.

Detailed Description

Visibility.

Protected Attributes

ShaderIncludeDependency mTorqueDep 

Public Functions

VisibilityFeatGLSL()

getBlendOp()

Reimplemented from: ShaderFeature

getName()

Reimplemented from: ShaderFeature

getResources(const MaterialFeatureData & fd)

Reimplemented from: ShaderFeature

processPix(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)

Reimplemented from: ShaderFeature

processVert(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)

Reimplemented from: ShaderFeature