VisibilityFeatGLSL
Engine/source/shaderGen/GLSL/shaderFeatureGLSL.h
Visibility.
Protected Attributes
Public Functions
Identifies what type of blending a feature uses.
Returns the resource requirements of this feature based on what other features are present.
processPix(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)
processVert(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)
Detailed Description
Visibility.
Protected Attributes
ShaderIncludeDependency mTorqueDep
Public Functions
VisibilityFeatGLSL()
getBlendOp()
Reimplemented from: ShaderFeature
getName()
Reimplemented from: ShaderFeature
getResources(const MaterialFeatureData & fd)
Reimplemented from: ShaderFeature
processPix(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)
Reimplemented from: ShaderFeature
processVert(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)
Reimplemented from: ShaderFeature