VHumanoidActor
Engine/source/Verve/VActor/Humanoid/VHumanoidActor.h
Private Types
Parent
Protected Attributes
Public Functions
advanceTime(F32 dt)
Advances simulation time for animations.
Get Animation Controller.
Get Physics Controller.
bool
bool
interpolateTick(F32 delta)
Interpolates between tick events.
bool
onNewDataBlock(GameBaseData * dptr, bool reload)
Called when a new datablock is set.
packUpdate(NetConnection * conn, U32 mask, BitStream * stream)
Instructs this object to pack its state for transfer over the network.
processTick(const Move * move)
Processes a move event and updates object state once every 32 milliseconds.
unpackUpdate(NetConnection * conn, BitStream * stream)
Instructs this object to read state data previously packed with packUpdate.
Detailed Description
Private Types
typedef VActor Parent
Protected Attributes
VHumanoidActorAnimationController mAnimationController
VHumanoidActorPhysicsController mPhysicsController
Public Functions
VHumanoidActor(void )
~VHumanoidActor(void )
advanceTime(F32 dt)
Reimplemented from: ShapeBase
DECLARE_CONOBJECT(VHumanoidActor )
getAnimationController(void )
Reimplemented from: VActor
getPhysicsController(void )
Reimplemented from: VActor
initAnimationController(void )
initPhysicsController(void )
interpolateTick(F32 delta)
Reimplemented from: GameBase
onNewDataBlock(GameBaseData * dptr, bool reload)
Reimplemented from: ShapeBase
packUpdate(NetConnection * conn, U32 mask, BitStream * stream)
Reimplemented from: VActor
processTick(const Move * move)
Reimplemented from: VActor
unpackUpdate(NetConnection * conn, BitStream * stream)
Reimplemented from: VActor