VertPositionGLSL
Engine/source/shaderGen/GLSL/shaderFeatureGLSL.h
Vertex position.
Public Functions
determineFeature(Material * material, const GFXVertexFormat * vertexFormat, U32 stageNum, const FeatureType & type, const FeatureSet & features, MaterialFeatureData * outFeatureData)
processVert(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)
Detailed Description
Vertex position.
Public Functions
determineFeature(Material * material, const GFXVertexFormat * vertexFormat, U32 stageNum, const FeatureType & type, const FeatureSet & features, MaterialFeatureData * outFeatureData)
Reimplemented from: ShaderFeature
getName()
Reimplemented from: ShaderFeature
processVert(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)
Reimplemented from: ShaderFeature