Torque3D Documentation / _generateds / VertPixelConnectorGLSL

VertPixelConnectorGLSL

Engine/source/shaderGen/GLSL/shaderCompGLSL.h

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Public Functions

Var *
getElement(RegisterType type, U32 numElements, U32 numRegisters)
print(Stream & stream)
print(Stream & stream, bool isVerterShader)
printOnMain(Stream & stream, bool isVerterShader)
printStructDefines(Stream & stream, bool in)
setName(char * newName)

Detailed Description

Public Functions

getElement(RegisterType type, U32 numElements, U32 numRegisters)

Reimplemented from: ShaderConnector

print(Stream & stream)

print(Stream & stream, bool isVerterShader)

Reimplemented from: ShaderConnector

printOnMain(Stream & stream, bool isVerterShader)

Reimplemented from: ShaderComponent

printStructDefines(Stream & stream, bool in)

reset()

Reimplemented from: ShaderConnector

setName(char * newName)

Reimplemented from: ShaderConnector

sortVars()

Reimplemented from: ShaderConnector