VertPixelConnectorGLSL
Engine/source/shaderGen/GLSL/shaderCompGLSL.h
Public Functions
Var *
getElement(RegisterType type, U32 numElements, U32 numRegisters)
printOnMain(Stream & stream, bool isVerterShader)
printStructDefines(Stream & stream, bool in)
Detailed Description
Public Functions
getElement(RegisterType type, U32 numElements, U32 numRegisters)
Reimplemented from: ShaderConnector
print(Stream & stream)
print(Stream & stream, bool isVerterShader)
Reimplemented from: ShaderConnector
printOnMain(Stream & stream, bool isVerterShader)
Reimplemented from: ShaderComponent
printStructDefines(Stream & stream, bool in)
reset()
Reimplemented from: ShaderConnector
setName(char * newName)
Reimplemented from: ShaderConnector
sortVars()
Reimplemented from: ShaderConnector