VertLitGLSL

Engine/source/shaderGen/GLSL/shaderFeatureGLSL.h

Baked lighting stored on the vertex color.

More...

Public Functions

Identifies what type of blending a feature uses.

Returns the name of this feature.

Gets the render target this shader feature is assigning data to.

Detailed Description

Baked lighting stored on the vertex color.

Public Functions

getBlendOp()

Reimplemented from: ShaderFeature

getName()

Reimplemented from: ShaderFeature

getOutputTargets(const MaterialFeatureData & fd)

Reimplemented from: ShaderFeature

processPix(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)

Reimplemented from: ShaderFeature

processVert(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)

Reimplemented from: ShaderFeature