VActorAnimationController
Engine/source/Verve/VActor/VActorAnimationController.h
Classes:
Protected Attributes
Public Functions
getAnimationSequence(const U32 & pIndex)
bool
initAnimation(sAnimationRef & pAnimation, const U32 & pIndex, const F32 & pPosition, const F32 & pTimeScale)
bool
bool
bool
isAnimationSequence(const U32 & pIndex)
bool
setAnimation(const U32 & pIndex)
Detailed Description
Protected Attributes
VActorStateTable mAnimationTable
sAnimationRef mBaseAnimation
VActor * mObject
Public Functions
VActorAnimationController(void )
~VActorAnimationController(void )
getAnimation(void )
getAnimationSequence(const U32 & pIndex)
getObject(void )
getShape(void )
getShapeInstance(void )
initAnimation(sAnimationRef & pAnimation, const U32 & pIndex, const F32 & pPosition, const F32 & pTimeScale)
initAnimationTable(void )
initAnimationThread(TSThread *& pThread, const U32 & pIndex, const F32 & pPosition, const F32 & pTimeScale)
initBaseAnimation(const U32 & pIndex, const F32 & pPosition, const F32 & pTimeScale)
isAnimationSequence(const U32 & pIndex)
isValidObject(void )
setAnimation(const U32 & pIndex)
setObject(VActor * pObject)
update(const F32 & pDelta)
Reimplemented by: VHumanoidActorAnimationController