Torque3D Documentation / _generateds / TurretShapeData

TurretShapeData

Engine/source/T3D/turret/turretShape.h

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Public Types

enum
_Anonymous_ {  NumMirrorDirectionNodes = 4
}
enum
FireLinkType {
  FireTogether 
  GroupedFire 
  IndividualFire 
  NumFireLinkTypeBits = 2
}
enum
Recoil {
  LightRecoil 
  MediumRecoil 
  HeavyRecoil 
  NumRecoilSequences 
}

Private Types

Parent 

Public Attributes

Vertical offset.

Code controlled node for heading changes.

headingNodes [NumMirrorDirectionNodes]

Additional nodes that mirror the movements of the heading node.

Degrees per second rotation. 0 means not allowed. Less than 0 means instantaneous.

Optional sequence played when the turret's heading changes.

Max degrees to rotate from center. 180 or more indicates full rotation.

Max degrees to rotate up from straight ahead.

Min degrees to rotate down from straight ahead.

Code controlled node for pitch changes.

pitchNodes [NumMirrorDirectionNodes]

Additional nodes that mirror the movements of the pitch node.

Degrees per second rotation. 0 means not allowed. Less than 0 means instantaneous.

Optional sequence played when the turret pitches.

recoilSequence [NumRecoilSequences]
bool

Should the turret's mounted weapon(s) start in a loaded state?

How are the weapons linked together and triggered.

weaponMountNode [ShapeBase::MaxMountedImages]

Where ShapeBaseImageData weapons are mounted.

bool

Should the turret allow only z rotations (like an item)?

Public Functions

DECLARE_CALLBACK(void , onMountObject , (SceneObject *turret, SceneObject *obj, S32 node) )
DECLARE_CALLBACK(void , onStickyCollision , (TurretShape *obj) )
DECLARE_CALLBACK(void , onUnmountObject , (SceneObject *turret, SceneObject *obj) )
bool
preload(bool server, String & errorStr)

Called to prepare the datablock for use, after it has been unpacked.

Public Static Functions

Detailed Description

Public Types

@201

Enumerator

NumMirrorDirectionNodes = 4
FireLinkType

Enumerator

FireTogether

All weapons fire under trigger 0.

GroupedFire

Weapon mounts 0,2 fire under trigger 0, mounts 1,3 fire under trigger 1.

IndividualFire

Each weapon mount fires under its own trigger 0-3.

NumFireLinkTypeBits = 2
Recoil

Enumerator

LightRecoil
MediumRecoil
HeavyRecoil
NumRecoilSequences

Private Types

typedef ItemData Parent 

Public Attributes

F32 cameraOffset 

Vertical offset.

S32 headingNode 

Code controlled node for heading changes.

S32 headingNodes [NumMirrorDirectionNodes]

Additional nodes that mirror the movements of the heading node.

F32 headingRate 

Degrees per second rotation. 0 means not allowed. Less than 0 means instantaneous.

S32 headingSequence 

Optional sequence played when the turret's heading changes.

F32 maxHeading 

Max degrees to rotate from center. 180 or more indicates full rotation.

F32 maxPitch 

Max degrees to rotate up from straight ahead.

F32 minPitch 

Min degrees to rotate down from straight ahead.

S32 pitchNode 

Code controlled node for pitch changes.

S32 pitchNodes [NumMirrorDirectionNodes]

Additional nodes that mirror the movements of the pitch node.

F32 pitchRate 

Degrees per second rotation. 0 means not allowed. Less than 0 means instantaneous.

S32 pitchSequence 

Optional sequence played when the turret pitches.

S32 recoilSequence [NumRecoilSequences]
bool startLoaded 

Should the turret's mounted weapon(s) start in a loaded state?

FireLinkType weaponLinkType 

How are the weapons linked together and triggered.

S32 weaponMountNode [ShapeBase::MaxMountedImages]

Where ShapeBaseImageData weapons are mounted.

bool zRotOnly 

Should the turret allow only z rotations (like an item)?

Public Functions

TurretShapeData()

DECLARE_CALLBACK(void , onMountObject , (SceneObject *turret, SceneObject *obj, S32 node) )

DECLARE_CALLBACK(void , onStickyCollision , (TurretShape *obj) )

DECLARE_CALLBACK(void , onUnmountObject , (SceneObject *turret, SceneObject *obj) )

DECLARE_CONOBJECT(TurretShapeData )

packData(BitStream * stream)

Reimplemented from: ItemData

Reimplemented by: AITurretShapeData

preload(bool server, String & errorStr)

Reimplemented from: ShapeBaseData

Reimplemented by: AITurretShapeData

unpackData(BitStream * stream)

Reimplemented from: ItemData

Reimplemented by: AITurretShapeData

Public Static Functions

initPersistFields()