TSForestCellBatch
Engine/source/forest/ts/tsForestCellBatch.h
Protected Attributes
GFXVertexBufferHandle< ImposterState >
We use the same shader and vertex format as TSLastDetail.
Protected Functions
bool
_prepBatch(const ForestItem & item)
_render(const SceneRenderState * state)
Public Functions
TSForestCellBatch(TSLastDetail * detail)
Detailed Description
Protected Attributes
TSLastDetail * mDetail
GFXVertexBufferHandle< ImposterState > mVB
We use the same shader and vertex format as TSLastDetail.
Protected Functions
_prepBatch(const ForestItem & item)
Reimplemented from: ForestCellBatch
_rebuildBatch()
Reimplemented from: ForestCellBatch
_render(const SceneRenderState * state)
Reimplemented from: ForestCellBatch